david7457's Forum Posts

  • "Objects -> Set Itemname to Toolnames.Objects.AnimationFrame" this part is not working for some reason :/ Says "Objects is not a behavior in Toolnames"

  • Could you clarify the first part a bit more? I git confused somehow. Could also be because its late and I'm tired lolz, and thanks for the other bit. I didn't have the origins set right :/

  • Ok that fixed it btw. Changing the frame order. I'm such an idiot :/. Any idea on why the "aluminum" (Brownish thing) is not fitting in the slot right? That's another thing that's swamped me.

    Edit: BTW thank you both with your help.

  • "PS: You can reduce the "ToolStuff" code down to maybe 1 or 2 lines using an array or 2."

    Any suggestions on how? I'm a complete noob for the most part

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  • What do you mean?

  • Has nothing to do with multi-layer inv tho

  • Bump

  • Well I changed it. So hopefully people can see whats wrong now. Should be straight forward.

    Edit: I reuploaded to the new one. Should be different now

  • I could just make a .capx with that particular part.

    Edit: made the image bigger

  • No one?

  • I think Im doing something wrong here just dunno what? Im trying to get A particular tool to show when left clicking it. It goes to inventory.. Then it changes to another tool for some reason. I don't know why? I think this part is the culprit. Unless it something else. I'm hoping someone can help. Basically when I click an item to pick it up. It displays the wrong item. But the initial item is right on the screen when u run the preview. It just changes when Its clicked

    Edit: Also does the same thing for The item. Tool and item has same problem. Put the object down turns it back to what its suppose to be. (ie left clicking in inventory slot)

  • Is no one capable of this?

  • I'm trying to make a Inventory now that uses one object to display everything. Only I put different "types" or item in different Animations. Each Item is going to be a Different frame in that Animation. You will notice in the .capx that I tried to do something with it. By giving the object instance variables that are suppose to goto an array, and then make the object display in the "Inventory" On screen. Any help would be appreciated. i think I'm on the right track with it. I'm just doing something wrong. My .capx is a little disorganized. Because I have been trying different things, and just disabling things so I can test other things. Just to find what will work. I ultimately want an inventory that I can pick stuff uop, and drop it etc. But also be able to "select" things and use them. But I'm open to ideas. I'm just completely stumped at this, and have been for weeks with this inventory system.

  • I'm actually having this same issue sort of. Help would be apreciated

  • Still no one?