Space Blaster for Windows demo

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  • Here's a demo of Space Blaster running as a desktop app for Windows (EXE):

    http://www.scirra.com/labs/spaceblaster-win32.zip

    It's powered by Awesomium, which is basically Google Chrome wrapped up in to a standalone app. It's free for indie developers providing you made less than $100k last year, after which there's a fee (which is small compared to your revenue if you just made $100k).

    Some parts of it are very cool:

    • Super fast V8 javascript engine, equivalent to Google Chrome's, which compiles javascript to native machine code
    • Renders with WebGL
    • Supports Web Audio API for reliable polyphonic low-latency audio
    • Completely self-contained - includes all the necessary files in the download and works offline
    • It should be possible to access files on disk as well.

    There are some minor disadvantages:

    • Since Chrome is a complete commercial-quality browser engine, it adds about 15mb to the zipped download size. There's not much that can be done to avoid it. I suppose you're more likely to be targeting larger games for the desktop, so hopefully that size isn't so big when taking in to account all the assets of your game.
    • Currently the demo will chew up more CPU than it needs and run slower than it would normally in the Chrome browser. We know why this is and we're trying to help Awesomium to fix it.
    • If your computer does not support WebGL it will fall back to a slower canvas 2D. We also know why this is and we can get WebGL enabled for all computers, which is better than the browser itself, and we're also trying to help Awesomium get that sorted too.

    Anyway, experimental support should be coming in the next beta release in a few days!

  • <img src="smileys/smiley1.gif" border="0" align="middle" /> great

  • Very exciting stuff. The more you guys add, the harder it is not to love this software.

  • This is awesome :)

  • I get average 24 fps, but sometime it's very slow on my Intel pentium dual cpu 1.8Ghz, 1GB RAM, but hey it's work. :]

  • Good start, hope they fix it so it catches up to firefox/chrome speed.

  • Oh, so you are finally adding this to Construct 2. This will be a killer feature, especially once Awesonium improves the FPS. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Seems great! [Currenlty 22-24 fps, but if thats going to be fixed: awesome(ium)!]

    Can't wait for the release with this export in it.

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  • Wow! Gonna try it today!

    Awesome news folks!

  • - you'll be able to re-use the Browser object's Request Fullscreen and Cancel Fullscreen actions to enter and exit fullscreen with Awesomium apps too.

  • Awesome, one of my most expected features.

    In the future, will there be a smaller exe export option (with no additional 10+ MB)? And when can we expect the linux-mac export? Not that I'd use them probably, but it would make C2 even better.

  • We have no plans to make a smaller export option - this will be the desktop exporter for the forseeable future. There's really very little to gain by rewriting an entire engine just to save a few megabytes, especially since it could be 6 months+ of dedicated work.

    Mac and Linux support should arrive as soon as Awesomium support it.

  • That's awesome

    Looking forward to the release, keep up the good work

  • Ashley : you can UPX all .dll and the .exe (http://upx.sourceforge.net).

    The compression ratio is about the same as .rar. The UPX code decompressed itself at runtime, so it stay the same size ondisk.

  • Scirra just put on it's cool-glasses <img src="smileys/smiley16.gif" border="0" align="middle" />

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