Others ideas for Santa Ashley :
Priority -1 : (more critical than 0 <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">)
30 FPS MODE (or the ability to fix the framerate/frameskip) :
I really prefer an fixed smooth 30 fps mode than a flickering 60 fps mode (47-58-43-60, .....)
This will help a lot for less performance wrapper.
(last HD game console use this, why not use ?)
Exporter using other technologie
Haxe is a great sample for new cross technologie.
But i understand that you can't waste all that you have done allready with C2.
But why can you try to mix the two solution ?
Their not allways oposed or uncompatible.
And we don't need to keep a true HTML5.
I'm thinking of Croxit.
https://github.com/waneck/croxit/
An webview implantation using Haxe that have really fast performance.
You use it simply like a exporter for HTML5 and if you write/use more your could acces advanced feature with the NME integration done in it.
NO CONSTRUCT 3 !!!!!!
for me if you're allready thinking in C3, it's that your actually choice (technologie) are good for a long time production cycle.
And you can't shame us about the poor perf of html5 gaming.
C2 is mainly a Game Engine so performance and trully export is the key.
You make allready a impressive work for a none coder engine.
It's fast easy and to use.
But personnatly if you allready switch to C3, i'll think that i waste money on C2 and prefer to definitly switch my self on an other engine that i'm allready using like Unity3D or Godotengine (i need to really make some test to gamemaker for 2D project).
Keep going on C2.
Maybe you need to keep more calm on beta release.
Make use only 1 beta/month but with more deep change <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">
you make great work on C2 don't waste it <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">