I'm having a problem using the angle tween.
If I have a sprite set to 270 degrees (facing straight up) and I want it to face 0 degrees (to the right), when I give it a command to rotate to the new angle, rather than rotating clockwise 90 degrees, it will rotate 270 degree anti-clockwise. It's getting really annoying.
I swear I've had this problem before, and needed to do a few expressions to resolve (for some reason I have %360 in my head, but not sure why, nor how to use it).
Is there an action or setting I'm missing? For some reason it's seeing 0 degrees and 360 degrees as different angles... which I guess it true, but visually is the same.
Is there a reason this behaviour doesn't act the same way Angle Lerp does?