Cipriux
OK, I have the wait at the front of the loop. Now I'm wondering how to detect when all the animations are done -- I need to delay any further code execution until the tween of the last sprite has completed. I know it's possible to compare tween values but I'm at a loss to find a way to halt the code. The idea is like this:
Do some animations
wait until all animations are complete
Do more animations
wait until all animations are complete
Do final animations
wait until all animations are complete
Execute remaining code
Can you offer a suggestion? Thanks in advance.