Avengium's Forum Posts

  • Thanks both of you Cassianno , R0J0hound, and newt for your answers.

    I think i'm going to follow R0J0hound advice on the e= int(log10(n)) . I was asking for a simple way of depicting this, and this looks good. I still have to test it on my project, but looks good.

  • Hi, For that same example of an incremental game that is asked above, how i show the score in just a few digits and an exponent?

    The exponent counts as the same number and is indivisible or it counts as text or a string?

    How i show all the numbers as numbers with exponents, even the smaller ones, like for example to show on a text object: 1*10^6 or 1*10^7 ?

    Is it a simple way to display this without using Rex's CSV tool or any other plugin?

    Thanks

  • Hi redfoc, i have a doubt with your capx. In the sprite candy, if you include another animation with another set of frames inside the animation, that frames make match with the others in the default animation. Because the array only check frame and not animation & frame.

    How do you solve that in your examples? In which event do you include the check animation name? I think i need to include something like "set value at loop index i , loop index j, to candy.animationname" and then check that too.

    What do you think?

  • What do you have planned as next steps?

  • Interesting template.

  • redfoc Do you plan to make more updates in the future of this project for construct2?

    thanks.

  • Thanks .

  • lunarray , Do you know if someone has made a graphic example of how are the animations of the different easings?

    I think could be useful to see the different easings graphically on a video, on a website, on a capx, or other media, instead of testing one easing at a time.

    Thanks!

  • Hi. Thanks for making this thread. Is useful, and the answers are interesting. I'm trying another variation of this.

    In my case, i want to make a lot of imagepoints for instances, and i wonder if this is the best option and how to do it.

    I want to save and load these coordinates and able to call it with and without leaving the current layout.

    How do i do that?

  • Thanks redfoc, for the update on Candy Match 3, already saw version 1.1 and downloaded. And works fine for me. You made my day.

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  • Hi, i'm interested too in knowing if you are going to make a feature to detect possible matches and when is no possible matches on the board.

    Also, a question. People who bought your template are going to receive the new feature if you update the source?

    Thanks

  • Hi. Thanks for the info. If i want to extract the last 3 characters of a string at once, how i do this?

    Making right(text, 3) right(text, 2) right(text, 1), making right(text, 3)? or other thing?

    If i want to extract (counting from right to left) character 3 and 4 at once?

  • anty21ro, justifun, 99Instances2Go frcol Thanks for your answers.

    I forgot about this post so i read this today.

    I resolved my problem making a variable for visible/invisible (sprites) and another variable for blocked/unblocked (group of events). So i update the two variables, and when i close the "pause menu" i update the visibility and the block.

  • Hi, i have a similar difficulty. I have a layout with a global layer. Inside this global layer a "pause menu". And in the other layouts i have layers with the same name of that layer that have "global: (Yes, overridden)".

    When i go to menu or other screens and i click on the place where is supposed to be this pause menu i want that nothing happens until i press the "pause" button, but the pause menu is active when invisible.

    I have an event group for the pause menu in his event sheet, and i tried different ways for deactivating it, but i can't.

    How i deactivate this global layer when not visible?

    Regards, Avengium.

  • Hi, is there any other form to add a changelog to the game or making a plain text textbox is the best option?

    Thanks