edit: changed titled as it makes more sense.
I've included an capx example of how far I've got and how on what I'm trying to achieve: https://dl.dropboxusercontent.com/u/121 ... array.capx
Basically the intent is to load instanced sprites into existence and various desired positions. If there is a way to store all this info into a single array then load all the instances via create object that would be excellent. Create Object woodbrick on Layer 2 at (1, 2)(2,4),(3,6).....
Could someone please explain or illustrate, how I create instances of objects at x & y positions, possibly with the extension of angles. With a better method than I'm manually doing here? I plan to have various size shapes, so simply loading them to replace another sprites position (such as in the inventory array example) will unfortunately not do.
Any help would be greatly appreciated.
Edit: If anyone is willing and able to create a Create Object Array Plugin that would be amazing <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green"> <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green"> <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green"> . Basically being able to create an instance at multiple positions.
You could select multiple sprites on the canvas, then save them to an array/group, for:
Example: Create Object woodbrick on Layer 2 at (1, 2)(2,4),(3,6)..... creating an instance at all three or more locations.