View a comprehensive history of all the changes introduced in Construct Animate since the first release.
Use real subfolders in project folders to match subfolders in the Project Bar
Preserve case on filenames in saved projects
Require valid filenames for project files and folders (may cause some invalid names to be changed)
Timeline bar: overwrite keyframes when dragging another keyframe on top of it
Timeline bar: 'ease' and 'path mode' value of master keyframes will now take precedence over the same property in a corresponding property track
Shadow Light: improve rendering of shadow penumbras
Update minified exports to avoid using newer JavaScript features that are not as widely supported yet
Animations editor: default to sorting numerically-named image files when importing
Change image export format dialog to list Lossless/Lossy formats rather than PNG/JPEG
Update help links to point to new Construct Animate manual
Timeline bar: allow editing instances in Layout View when editing mode is on and they don't belong to active timeline
Timeline bar: use separate play and pause icons when previewing a timeline
Timeline bar: space bar while previewing now pauses the timeline at the current time
Timeline bar: swap toolbar button icons to cycle through keyframes
Timeline bar: put cut/copy/paste in same row in context menu
Timeline bar: scroll the current time marker into view when cycling through keyframes
Timeline bar: use the space bar alone to preview the current timeline
Timeline bar: keyframe multi-selection now always enabled
Timeline bar: tracks can now only be sorted by drag and drop from the middle section of the bar
Try to work around possible error loading runtime if server blocks blob: URLs
Timeline bar: preview timeline when scrubbing the playhead (hold Ctrl/Cmd to prevent preview)
Timeline bar: do not change the playhead position when clicking on a keyframe
Add a new 'Animation' exporter category
Hierarchies: revert change introduced in r295 that changed the behaviour of the 'Transform angle' toggle
Fully transparent pixels no longer fill depth buffer, making it easier to handle transparency in 3D