MegaMente Br's Recent Forum Activity

  • The C3 Events should looked something like this:

    ?? <-- For Trigger (that is also a condition)

    ? <-- For Condition

    ~ <-- For Action

    Code:

    ?? Keyboard Pressed 'E'

    ? Player (Is Overlapping 'Door')

    ~ Player set position X:... Y:...

    ---------------------

    Pay attention that "Player" Object Must be a Sprite Object.

    For this example, we will need 1 Sprite Object for "Player, 1 User Input Plugin named "Keyboard", and 1 Sprite or Tiled-Background or TileMap or almost anything else.

    Looks, I am not sure, but It think Sprite Object (Player) can detect collision (overlapping) from almost anything. But for more precise and custom box collision, you should use Sprite-Sprite collision... So I recommend the "Door" object to be a Sprite Object for you because you are newer here.

  • There is other free engine similar to Construct? Event-Action coding??

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  • Just a tip. When you get more knowledge in C3. Using AI might help you. For example, if you may want to make a 3D ray cast for collision detection, you can ask AI on how to make it on JavaScript or a PseudoCode and try to convert it to C3 events. Maybe it could get it wrong, but sometimes it can be a workaround to make you understand the process to achieve what you need.

  • Seems interesting. But can you destroy the ground? I mean, can you 'mine'?

    The '3d default project' is a project that I am trying to do, I thought you had the same idea.

    My objetive was to create a single project that could handle basically almost all 3D games. Practically a premade 3D engine using the plugin and C2 events.

  • Nice work bro! Is this a '3d default project'? Or are you going to build your game straight up?

    Remember that I was trying to build my own '3d default project'? I stopped for a while, a lot of things happened... But in case I decide to go try again: Did you managed to do 3D SAT collisions?

    I also can see that the top of the mountain is a bit more yellow, did you managed to do lighting too?

    P.S. did you found out how to do skybox? If don't, I may can help you, I am not good at it, but I did one quite good enough

  • Someone have the LiteTween behavior? I am planning to rebuild almost everything I did, I already did almost everything and acquired knowledge of most 3D things, I am not saying that I became an expert or sort of, I still very 'newbie' to this, but I hope I could do my project even better.

  • I'm working on 16x16 3d grid. Can't make it much larger because of floating point error on large layouts ( and I have quite big map ). Can't remember what to bias it is set, something like 0.03 maybe, best I could set. But the borders do flicker pixels. In general I did correct it to max of my possibilities. It would be nice if we could smooth it out.

    Re resolution, I had to set it to 8k, otherwise it was pretty bad.

    Can you post a picture the moment the shadow is 'flickering'?

  • > > R0J0hound Hey, i think that the shadow issue in first person is due to camera frustrum making objects behind the camera disappear. Unfortunately it is impossible to set camera near to anything lower than 0.01. Do you think you could this one little tweak? Thx

    >

    > Whats the shadow issue?

    Two issue actually: 1. it flickers 2. It shrinks/expands/disappears depending on the viewing angle/ Now I know it is Z axis related. for shadows created at Z close to camera Z it doesn't happen. There's also a possibility that because of two sided mesh it generates two different shadows being casted from two opposing angles.

    About the flickering:

    I saw that... I didn't test, but I think that if you use rounded rotations it will be 'flikerless', what shadows map configs are you using? I think (3096; Infinty; 0.05) it's pretty good. Also, If you make your game 'higher', I mean, making your player have 300 pixels high instead of 32, for example, it might not even be noticeable.

    About the second issue:

    What??

    But... have you tried moving the light a bit and it's angle, or making the shadows bias higher a little bit?

  • R0J0hound Hey, i think that the shadow issue in first person is due to camera frustrum making objects behind the camera disappear. Unfortunately it is impossible to set camera near to anything lower than 0.01. Do you think you could this one little tweak? Thx

    Whats the shadow issue?

  • I am not feeling good.... :/// (I am just a bit upset about not knowing that before)

    Now I have to study like a month to understand how does this work! I just picked up the example you gave me but I can't even imagine how It works....

    I mean, To make it work for every mesh I will have to learn how mesh loading works and know how illumination must work FOR EVERY vertex... (I am crying internally in many different ways....)

    But anyway, thank you. I will try to see if this is easier rather than sync a 2D object with a 3D object.

  • Hold on a minute, it's atually possible to add ambient shadows? Is that what 'vertex color' stands for?

    BRUUUUHhhhhh.... I might get all the work back again :((((

    I really want that

  • How is it going?

    I decided to have some days off the project, it was really stressing me a bit. I might get back into working on it soon...

    And you? Did you figure out how to use Paster correctly?

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MegaMente Br

Member since 4 Nov, 2020

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