> How is it going?
I decided to have some days off the project, it was really stressing me a bit. I might get back into working on it soon...
And you? Did you figure out how to use Paster correctly?
What was stressing you out about it?
I know about many of the 3d plugin's and c2's quirks, so write if you get stuck, I might help you with finding ways around them.
Yes I did. I also made events to convert image points from tiles inside sprite atlas, that I create quads and tris with, and also have added data to their names and pointers, in to arrays that hold the meshes, so I can tell those points represent quad or tri, so later I can go trough whole mesharray in one single loop. So also finishing events that deal with that, and that parse pointers in animation names, so that if I have several different tiles but they are using same mesh, I only store the mesh once, and point to it for other tiles. I guess I could have made things slightly simpler, but on the other hand, I can create a lot of unique meshes quickly with this system, inside the plugin itself, so I can implement per vertex lightening to the scene ( otherwise vert colour apply to all verts in the object ), and I can have super high performance since I'm only using single map object.
And started implementing proper pre calculated lightening system, so already have normalised vectors and some of that stuff.
But I'm also warned out, so once this part is done I'll take a break. But it's almost there. And once it is done, and I'll come back to it, the actual game dev begins and sky is the limit.