mutajon's Recent Forum Activity

  • Thank you both!

  • Hi,

    So i have a single sprite with one animation that has 45 650x540 frames.

    outside of construct, all 45 images together are 14.2 MB.

    But when i put those 45 images into a sprite in construct and add that sprite to a layout, the layout 'image memory usage' value is increased by more than 100 MB (!)

    What causes this discrepancy, and how can I avoid it?

    Thanks :)

  • Hi,

    Title!

    When I delete the layer in the desired layout, it deletes it from all other layouts as well... How do I delete/remove it from just a single layout?

    Thanks!

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  • Thanks!

  • dop2000

    and just as an elaboration on that, how can I make the zoom focus on a specific point on the layout?

    Thanks

  • Amazing as always - thanks!

  • how can I change the layout scale smoothly overtime?

    Say, when a player presses a button, than to increase the layout scale ("zoom-in") by X over 5 seconds?

    Thanks!

  • Great, thanks for the detailed and prompt response!

  • Hi,

    In terms of efficiency and size of project considerations, how significant is it to have more objects (sprites, text, etc) vs less? assuming the total number of images/texts is the same?

    For example, what are the implication for size and memory demands of running the same layout in two versions:

    1. having a single sprite object with 20 frames

    VS

    2. having 20 sprite objects with a single frame each

    And the same for many vs few Event sheets - what are the implications on the project.

    Thanks!

    Tagged:

  • Thanks!

  • Hi,

    In my project I have several object named "puzzleGridX" where X can be any of several numbers.

    In the image shown, I'm setting the position of another object to the X and Y values of the puzzleGrid0 object. Is there any way to refer to different puzzleGrid objects with a single expression?

    For example, instead of puzzleGrid0.X, something like: puzzleGrid&AnotherObjectName.number.X

    (where 'AnotherObjectName.number' is an instance variable of another object that contains the number I wish to concatenate to the end of "puzzleGrid"

    Thanks!

  • Got it. Thanks dop2000 :)

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mutajon

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