mutajon's Recent Forum Activity

  • Thanks for the idea!

    However, I have many pairs of objects I want to group. Creating a family for each pair seems kinda messy...?

  • Thanks a lot!

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  • Hi!

    Is there a way to group objects (e.g. sprites or texts) while working in the editor? So that when I move one they will all move - again, talking about moving in the Construct editor NOT in-game.

    I know I can select multiple object by dragging/holding shift, that's not what I mean. I mean grouping them (power-point/word-style) so that next time it's enough to click just one of them and move it (and the grouped objects will move with it)

    Thanks :)

  • Hi!

    So I have this simple setup - two small colorful squares (in the same family - named 'Lenses') and one big white rectangle.

    I want it to be so that when I hover with the mouse over any of the small squares, the big white one will change color to match theirs.

    I tried getting it by using the set color to the colorValue property of the small squares, but this does not work... why?

    And how do I make it work?

    Thanks :-)

  • Thanks!

  • Hi!

    Say I want to create one of several sprites, depending on the value of a parameter. Then, I also want to move said sprite and do other stuff with it.

    Is there a way to build this into a function that would take in a string as the name of the sprite to create/move etc?

    As you can see from the pic, currently I just repeated the process, changing the sprite each time...(not very elegant/efficient)

    Thanks :-)

  • Hi!

    Say I want a sprite to move from A to B, using a tween, but I want it to move in an arc rather than a straight line - is there a simple way to accomplish this?

    Thanks :-)

  • Title :-)

    Thanks!

  • That did it!

    Thanks:)

  • Thanks for the idea!

    I forgot to mention that this loop is already inside another loop... how do I distinguish loopIndex of one loop from the other?

    (If I do it like in the pic below, they get destroyed before actually moving)

  • Hi!

    So I have a group of diggers (instances of a sprite).

    I want them to move to a point, and only after ALL of them are at that point, destroy them.

    I can't figure out where to put the destroy action so that it won't destroy them before they moved or destroy each one as he reaches said point.... Like I said, I want all of them to reach the point first, then destroy them all.

    Thanks a lot! :)

    (in the example in this pic, diggers are destroyed one after the other as they reach the point)

  • Thanks!

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mutajon

Member since 2 Oct, 2020

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