igortyhon's Recent Forum Activity

  • Hi. Show me your project settings and tell me what plugins you are using.

    Also I don't like the version number of your project, try to use the standard order (0.0.0.0 or 0.0.0).

    And try to disable minification, some external plugins or efects don't support it.

    And another question if you build debugging package apk error too?

  • I don't understand what you need, but if you want to add additional data to the manifest you need to build it yourself, through cordova or android studio.

    construct.net/en/forum/construct-3/general-discussion-7/new-admob-sdk-20-x-deprecated-182891

    Please keep an eye on this thread.

    I think in new releases they will update this sdk.

  • I confirm

    -those packages that I collected through the server Construct3 version p397 use admob (play-services-ads_client=20.6.0).

    -the packages I built through cordova use (play-services-ads_client=22.6.0)

    Google sent a lot of notifications, I'll have to update everything again. I've just finished the update cycle of upgrading to sdk34+

    I don't have time to make games, I'm updating SDK all day long.

  • choose(random(150,210),random(30,330))

  • If you do that, this control will be more customized for the mouse. It will turn out to be a "list", which is already in construct3. This element can be fine-tuned to your style using CSS.

  • Hi. I don't know exactly which example you have that doesn't work, but I've seen requests for something like this before. That's why I created this simple example, I think there will be people who can use it.

    File *c3p

  • hi igortyhon,

    I got same issue with Constant777, but worse boot-time => 7-> 10 sec after loaded!

    Hi. I have google required me to update 5 games to version 34+. I updated all using the Construct r397 stable version and nowhere has such horribly long downloads.

    I don't know what to tell you, I haven't encountered this problem.

    Maybe if you take download logs through Android studio more information will appear. I have a few test devices post the apk and I'll check it out for myself.

  • If you plan a game in fullHD for cell phone browsers, it is better to divide the map into parts. For example, in your case you can make seven sheets as shown on the screens. When you move between sheets the engine unloads sprites from video memory and loads there sprites for the next sheet. In this way even a large game can take up a lot of space on the hard disk but use little video memory.

  • It looks like your game as a browser tab requires too much memory allocation, and Apple devices don't like such careless memory usage.

    In your game many images have a large resolution but after loading they are scaled down to a smaller size.

    See I gave the dragon example.

    Its resolution is 1897*2146 but on the map you scale it down and use the size 736*833. It is better to do this in advance and the memory usage for the browser tab will be reduced by ~70MB. You need to check all sprites.

    Example on the screenshots.

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  • Hi, I checked your link on my iPhone and it does cause an error in chrome and safari browsers.

    You have not posted the files, please attach them.

  • Curiosity was stronger, I took for a test for a month. So far I like what I get, the third party program has more features but I don't use them.

    P.S. I hope you will fix the error I described above, other clients may also encounter it.

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igortyhon

Member since 22 Jul, 2020

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