Generation problem!

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Template for dungeon/maze generation, using wave function collapse
  • Hello everybody! I have a big problem with world generation.

    Generation occurs in this way: when blocks outside the visibility zone are destroyed, and when they are not there and they should be, the system creates them, extracting data from the array.

    The array is filled from the beginning of the game, where the entire map is generated.

    So here's the problem. When I go a little further, the generation breaks down. Sometimes just world lines appear and the blocks are not destroyed. Sometimes everything works fine, but only on the right side! On the left, blocks are created endlessly, which loads the system.

    Please help and give recommendations if possible.

    File: drive.google.com/file/d/1txtscins4qLjHBGTcQ9noY0boVb49mB0/view

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  • Hi. I'm not good at looking for problems, so I created a quick example. I hope it will help you.

    I have modified the block a bit, the ground variants are placed in the animations, so we will have the possibility to add frames of the destruction of this block to each animation.

    File *.c3p

  • Hi. I'm not good at looking for problems, so I created a quick example. I hope it will help you.

    I have modified the block a bit, the ground variants are placed in the animations, so we will have the possibility to add frames of the destruction of this block to each animation.

    File *.c3p

    Thank you!

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