Kittensroar11's Recent Forum Activity

  • Hey I'm having some trouble in the level editor in my game (Its made to be kinda like mario maker) basically I have a script set up that checks if there is a block over the bottom block but I don't know if it is because they are 3D blocks but it changes all of the blocks sprites to the bottom blocks changed sprite

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  • I have found the answer in idles I set the idle thing to d instead of a lol

  • These may be dumb questions, but does your Hotdog object have an animation named "Walking Left"? Is the spelling correct? Is the speed of the animation greater than zero?

    yes and yes

  • I am having this problem where all animations work fine besides the left animation I have no idea why. This just does not make sense to me so I hope the people of construct know. I did check in the debug and it is stuck on frame 0

  • Have you ever checked this guy out? FoozleCC

    I have not I will check him out and get back to you

  • I know this sounds crazy to do but t does anyone know how I could make a 3D camera for a platformer kinda like a hat in time where it can revolve around a sprite character

  • That code looks like it's going to restart the animation every tick -- so it's essentially stuck playing the first frame of the animation over and over again.

    You might try removing the condition

    • Every tick

    and replacing it with an inverted animation check

    • X is playing animation "Walking"

    which you can do by creating an "is animation playing" condition, right-clicking on it, and selecting "invert".

    In short, this new code would only play the animation if it wasn't already playing.

    Thank you it all worked

  • That code looks like it's going to restart the animation every tick -- so it's essentially stuck playing the first frame of the animation over and over again.

    You might try removing the condition

    • Every tick

    and replacing it with an inverted animation check

    • X is playing animation "Walking"

    which you can do by creating an "is animation playing" condition, right-clicking on it, and selecting "invert".

    In short, this new code would only play the animation if it wasn't already playing.

    Ok I will try it thanks for the advice

  • I am having his problem in my game where this animation plays once the enemy starts following the player but it is not moving its just tandin still and not playing the animation.

    Code:

    Animation:

    What happens and the frame it is sticking to:

    Tagged:

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  • construct.net/en/tutorials/using-3d-construct-2746

    See the section on using 2d layers.

    Thanks it worked

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Kittensroar11

Member since 8 Jul, 2020

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