Content tagged 3d-shape

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22 usages of this tag
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How do I stop the 3dShape objects blocking the GUI
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I have used 3dShape in a scrolling game, in looks really good but it blocks the GUI which is top layer with 0,0 parallax.

posted 4 years ago
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Jump Tower 3D
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I present to your attention a test 3D project on our native engine! Site - vk.Com/jumptower, registration required, takes 5 minutes! Thanks for your attention.

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  • 870 views
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Flip or rotate a 3d object/shape. Z axis
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I feel like this should be a simple answer, I just can't for the life of me seem to find it, All I want to do is rotate a 3d shape, flip it upside down, I want...

posted 3 years ago
  • 1 replies
  • 636 views
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A sprite passing through a 3D object.
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I have a glass object that I created with a 3D object and a weapon that I created using sprites. When the game starts, the gun is pinned to the player's right a...

posted 3 years ago
  • 0 replies
  • 186 views
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Tracking clicks on 3D Shape objects
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I'm trying to figure out how to track mouse clicks on 3D shape objects, because the usual "on object clicked" event doesn't cut it: It only detects mouse clicks...

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  • 299 views
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I need to rotate a cube in 3d around the Y-axis. Is this possible currently in Construct? Thanks!

posted 3 years ago
  • 0 replies
  • 578 views
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Can't put transparent 3D shape in fog
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So basically, I'm trying to make a 3D Horror Game (but not heavily 3d). One of the major issues I'm running into is that when I make a 3D shape transparent, it...

posted 3 years ago
  • 4 replies
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Can you rotate 3D Shapes on the x or y-axis? (Answered)
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EDIT: As mentioned in the reply below, the actual question is if you can rotate on the x or y-axis. ORIGINAL: I can rotate 3D Shapes along the X/Y-axis, but I c...

posted 2 years ago
  • 0 replies
  • 160 views
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3DBlocks with face texturing problems
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Hey I'm having some trouble in the level editor in my game (Its made to be kinda like mario maker) basically I have a script set up that checks if there's a blo...

  • 1 replies
  • 366 views

Geez, there's a lot for me to learn;-; Basically, the player doesn't fall even though there's a literal gap where he's standing, making it look like the player...