Kittensroar11's Forum Posts

  • Hey I'm having some trouble in the level editor in my game (Its made to be kinda like mario maker) basically I have a script set up that checks if there is a block over the bottom block but I don't know if it is because they are 3D blocks but it changes all of the blocks sprites to the bottom blocks changed sprite

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  • I have found the answer in idles I set the idle thing to d instead of a lol

  • These may be dumb questions, but does your Hotdog object have an animation named "Walking Left"? Is the spelling correct? Is the speed of the animation greater than zero?

    yes and yes

  • I am having this problem where all animations work fine besides the left animation I have no idea why. This just does not make sense to me so I hope the people of construct know. I did check in the debug and it is stuck on frame 0

  • Have you ever checked this guy out? FoozleCC

    I have not I will check him out and get back to you

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  • I know this sounds crazy to do but t does anyone know how I could make a 3D camera for a platformer kinda like a hat in time where it can revolve around a sprite character

  • That code looks like it's going to restart the animation every tick -- so it's essentially stuck playing the first frame of the animation over and over again.

    You might try removing the condition

    • Every tick

    and replacing it with an inverted animation check

    • X is playing animation "Walking"

    which you can do by creating an "is animation playing" condition, right-clicking on it, and selecting "invert".

    In short, this new code would only play the animation if it wasn't already playing.

    Thank you it all worked

  • That code looks like it's going to restart the animation every tick -- so it's essentially stuck playing the first frame of the animation over and over again.

    You might try removing the condition

    • Every tick

    and replacing it with an inverted animation check

    • X is playing animation "Walking"

    which you can do by creating an "is animation playing" condition, right-clicking on it, and selecting "invert".

    In short, this new code would only play the animation if it wasn't already playing.

    Ok I will try it thanks for the advice

  • I am having his problem in my game where this animation plays once the enemy starts following the player but it is not moving its just tandin still and not playing the animation.

    Code:

    Animation:

    What happens and the frame it is sticking to:

    Tagged:

  • construct.net/en/tutorials/using-3d-construct-2746

    See the section on using 2d layers.

    Thanks it worked

  • construct.net/en/tutorials/using-3d-construct-2746

    See the section on using 2d layers.

    K I will check it out

  • I am making a FPS everything is working fine but I have no idea how to make the GUI for a 3D game If it helps I am using the exact same player from the FPS template from the most recent blog. (at least I think it is)

    Tagged:

  • It could be that first Event pictured. I would add a condition to check that the player is on the Floor as well in that one. That way that one activates when they are on the floor. And the midair action will happen when the player is off the floor jumping/falling.

    EDIT: Also looks like you are setting "Variable1" to true during the reset. Wouldn't that need to be set back to false? Since, it is being set to true during the attack phase?

    You may also want to use a separate variable for each one. One for on ground, and one for the mid-air? Depending on how you are doing things. That could be a confliction as well.

    EDIT 2: And, during the reset. The check for W and E key, would want to be inverted? To see that they are not down? Or simply have one condition, to check that they are on the ground, and set the variable accordingly.

    That's just a few things I noticed looking over the screenshots. Hope it helps :)

    Thank you it worked and I'm so happy :'D (tear of joy)

    EDIT: I'm really glad construct has such a great community