Anonnymitet's Recent Forum Activity

  • MadSpy Thanks for playing. Glad it runs smooth. The start might be meat boyish but it will evolve to something different a couple of levels in

    j0schi Thank you sir. Adding new levels atm and I will also make the intro skippable

    Colludium I know the feeling. I'm guessing you're so used to playing your own game during the development that it makes other faster paced platformers quite hard

  • It's not to late to change the story a bit. The gameplay is still the same and this is just a little spice to the mix and works fine in my opinion <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    I like what you've done to the start of the game. Maybe putting the text at the top instead with 50% opacity to make it a little more suttle? So it's not in front of the player. Or maybe at least behind the player. I don't know what would be better.

    I tried both keyboard and gamepad. I couldn't use the stick on the gamepad. Can you only play with the d-pad?

    Anyway, this is my opinion about your game <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

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  • neilgomes Much better! Now it feels creepy and dark

    One more thing. I think that when your flashlight dies everything should be darker and your LOS should be shorter. Right now you see everything as clear as with the light except the monsters right? This makes it look like the monsters are invisible because all objects are still visible.

    And I noticed a couple of typos. I didn't mind them but maybe you do

    0:38 "Something move in there" and should be "Something is moving in there" / "Something moves in there".

    0:41 "Something is not right going on here" and could instead be "Something weird/suspicious/fishy is going on here"

    But otherwise it looks great.

    How many different enemy types are you planning to have?

  • WATCH THE TRAILER | VISIT STEAM PAGE | FROZEN DEV WEBSITE | TWITTER ACCOUNT

    After almost a year of development the game is now finally released on Steam. And even though it's only early access the relief of actually having a game on Steam is undescribable. It has been the goal ever since a quit my day job to develop games full time. So hopefully I'll be able to continue the work from here and make the game as fun as possible.

    A big thanks to all of you on the forum who have helped me fix all the crazy bugs that keeps showing up x)

    And a special thanks to MadSpy who have helped me with testing, quality control, game ideas and french translations <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    WANT TO SEE HOW IT LOOKS?

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    I'll keep you updated about the development <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • FlameFoxx Does your crates have any physics behavior? That usually makes them fall through solid objects.

  • paulxx Love the art!

    I think I found a typo at 0:19 sec "It is real, or a dream?" shouldn't it be "Is it real or a dream?"

    Otherwise everything looked flawless Keep us posted

  • I tried it and very nicely done I must say

    I had constant 60FPS without any drops and CPU usage around 10% So this game would run just fine on my PC

    Specs:

    Intel Core i5 3,4Ghz

    Ram 16Gb

    OS 64bit

    GeForce GTX 970

    dhoeke No problem. I got the solution from lwgames. So he is the one to thank Good luck with your project!

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    dhoeke Yep the old SDK is the cause of that. But if you include an older one like the one here it will work <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://dl.dropboxusercontent.com/u/100 ... am_api.dll

  • That game is super simple to make but you have to learn how to implement multiplayer which can be a little tricky. So you might want to start with some multiplayer tutorials.

  • Ashley And that was the problem. The photon plugin was stored in the appdata folder and was causing the error message. After deleting it C2 opens without any error messages. Thank you and sorry for the bug report.

  • zenox98 I'm using the standalone verison

Anonnymitet's avatar

Anonnymitet

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Member since 11 Feb, 2014

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