Anonnymitet's Recent Forum Activity

    I'm working in construct v209 and my game and achievements seems to work fine with steam and greenworks plugin when I test the game? Is this a confirmed issue I've missed?

    Edit: But I realised that I use NW10.5 which is probably why it works I guess.

  • MadSpy True I'll see what I can do to make it work.

    But seems like everyone figures it out straight away. Even my girlfriend beat all levels easily and she never plays games so I might bring up the difficulty soon

  • New update. Added another short little cutscene. A little GoT reference in there <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    Remember that you can press enter to skip to the next level

    https://dl.dropboxusercontent.com/u/100 ... index.html

    MadSpy I thought about that. But this game isn't for small kids so I hope it doesn't take too long before the player tries to jump on the head to kill him. I don't want to guide the players through the whole game. Instead by placing new enemies in a smart way the player can learn how each enemy work by their own.

    Or do you think I should have hints there?

  • j0schi Thanks. It's the standard title screen for the real game. Just added it to the teaser. I removed the animation of the logo. It was actually supposed to look like an old blinking neon sign

    I was thinking of Iron Sky yesterday but have actually not seen it. I'll take a look

    Do you think the difficulty is ok for the start of the game now? I tried to present the first enemy in a way that the player has to learn how to kill him to progress.

    The game will be quite challening down the road so the players get a sense of accomplishment beating a level and unlocking new characters and levels.

  • j0schi Tried it and almost got three stars on all levels. A few of them was really hard tho

    A really like the game and I think it would work really well with touch controls. And the art and general look feels professional.

    The only thing that bothered me was that if I tried to hit the ball to early the power bar didn't reach maximum and you had to hit the ball and wait for it to stop so you could hit again

    What software are you using to make the 3D assets? Or have you bought them?

    Anyhow, awesome job!

  • Added a couple of levels and the first enemy.

    https://dl.dropboxusercontent.com/u/100 ... index.html

    Press ENTER to go straight to the next level if you don't want to play the levels over and over again to get to the new ones <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • Mini update: Try it in your browser

    https://dl.dropboxusercontent.com/u/100 ... index.html

    I am working on adding enemies now and would love if someone have any ideas. The game is over the top so if you have any crazy ideas for a fun enemy please tell me <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> Nothing is too extreme. Think south parkish humor.

  • MadSpy Of course. Every level will have a timer and also a built in speedrun for the whole singleplayer mode

  • j0schi I'll make it skippable as well. But you'll only see it the first time because after that you'll be able to continue from your last level

    MadSpy Great. Yeah, it's pretty short atm. So I guess your 15sec is the world record for 8Bit Fiesta speedruns

    But I'm adding levels, enemies and features now so I'll post an update soon with alot more content.

    Thank you for your feedback.

  • MadSpy Thank you, was it lagging during the frame drops to 59 fps? There are only two levels atm that is why it's looping. But I'll add alot of levels in the next update.

    Is this a good solution for the intro?

    https://dl.dropboxusercontent.com/u/100 ... index.html j0schi MadSpy

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  • caiocesar You can use local storage. What Sisyphus said is that the save load function is built using local storage so it should be pretty reliable So go for local storage and it'll be fine. Good luck

  • j0schi I'll make it possible to click through it so when you have read each line you can go to the next so you can choose your own pace or skip it all if you want to Thank you for the advice.

    Haha, I love hard games so I always make my games too hard. I'll set the difficulty down a bit for the start so people actually can complete the tutorial

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Anonnymitet

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