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  • Mini update: Try it in your browser

    https://dl.dropboxusercontent.com/u/100 ... index.html

    I am working on adding enemies now and would love if someone have any ideas. The game is over the top so if you have any crazy ideas for a fun enemy please tell me <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> Nothing is too extreme. Think south parkish humor.

  • Added a couple of levels and the first enemy.

    https://dl.dropboxusercontent.com/u/100 ... index.html

    Press ENTER to go straight to the next level if you don't want to play the levels over and over again to get to the new ones <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • love the new title screen, not so sure about the second image though... a smooth glowing effect would be fantastic, but i know that would add masive ammount of images...

    for enemys... well it would suit the overall humor style if you reference / use something from "iron sky"

    regards

  • j0schi Thanks. It's the standard title screen for the real game. Just added it to the teaser. I removed the animation of the logo. It was actually supposed to look like an old blinking neon sign

    I was thinking of Iron Sky yesterday but have actually not seen it. I'll take a look

    Do you think the difficulty is ok for the start of the game now? I tried to present the first enemy in a way that the player has to learn how to kill him to progress.

    The game will be quite challening down the road so the players get a sense of accomplishment beating a level and unlocking new characters and levels.

  • just add a hint text for how to kill the ennemi

  • New update. Added another short little cutscene. A little GoT reference in there <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    Remember that you can press enter to skip to the next level

    https://dl.dropboxusercontent.com/u/100 ... index.html

    MadSpy I thought about that. But this game isn't for small kids so I hope it doesn't take too long before the player tries to jump on the head to kill him. I don't want to guide the players through the whole game. Instead by placing new enemies in a smart way the player can learn how each enemy work by their own.

    Or do you think I should have hints there?

  • It depends of your targeted public. You also can make an option which disable hint text.... Show hint in the 3 first levels is reasonable. A game with increasing difficulty is a game that can reach a wide audience.

  • MadSpy True I'll see what I can do to make it work.

    But seems like everyone figures it out straight away. Even my girlfriend beat all levels easily and she never plays games so I might bring up the difficulty soon

  • Added a new mode to the game. I have som many different characters in the game so I decided to make my own pokémon. So now you gotta collect'em all

    I've also added a new multiplayer mini game: Physball.

    Things are going pretty fast atm and my level editor makes it super simple to add new levels and mini games so I hope to be rady for the Steam release soon. And again. If you have an idea for a fun mini game. Then please tell me

  • Just made the early access of the game free for a limited time (Steam key included). So feel free to grab a copy and try the full game. Steam key will be emailed when it has been released.

    http://frozendev.itch.io/8bit-fiesta

    And as usual. If you have any feedback I would love to hear it <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

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  • What is the difference between version 1.0.8 and 1.0.9 ?

  • 1.0.9 is the latest version with a new mini game and other tweaks. I will soon upload a new version with more content.

    Maybe I should delete the older versions to avoid confusion

  • Maybe you should...It is not important ... I asked out of curiosity

  • MadSpy I deleted it

  • Anonnymitet ok.. I'm thinking about wait the final release or try now to beat your game as fast as I can :p

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