Beekiller's Recent Forum Activity

  • I try to create with your ideas. The bad side its if i destroy the Bullseye with the plus or the cross i have count errors and less points.

  • In the minigame I am generating objects randomly all over the surface, what I want to do is that they do not overlap each other and end up all mounted; is there a way to make it simple, I have tried a thousand ways and I can't think how to make it work.

    That is to say that object X does not overlap with object Y in the same position.

    Thanks

    This is what happend i dont wanna.

  • tHANKS A LOT

    its solve,

  • Good everybody; I have a problem when destroying an object.

    I tell you; the game is very simple; we have to shoot with the mouse (put it on top) and it destroys the object. That works easily.

    We have options to create distractions, that is to say a target that if you touch it will subtract points; generating the distractions is not a problem either, they are generated, and when I break the correct stimulus, this and the distraction stimulus are generated again.

    The problem comes when trying to destroy the distraction stimulus; imagine that there are 3 distraction stimuli and 1 good one, with the way I have done it, all of them should be destroyed but only the one I am putting the mouse on is destroyed. What I want is that when I am on top of that one, all of them are destroyed, like with the good one, and although I have replicated the same code, it doesn't behave the same way.

    Any idea what can happen or how to make that when the cursor is on the distraction target all of them disappear.

    Thanks

  • Good afternoon everyone

    I'm using ProUI to create the hearts of each player's lives (1 and 2)

    Each of them has a name dp and dp2, when I use the first game or go back to the scene it stops working.

    Getting the following errors. And I'm giving you the code because I don't understand what's happening, because it works the first time and because it fails the second time.

    tHIS IS THE CODE AND WORKS THE FIRST TIME I USE THE GAME, BUT WHEN I COME BACK TO THE SCENE, BROKEN.

    This is what happens

    Anyone can help me? Thanks a lot

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  • Goodnight everyone

    I'm doing a project that I need when an option is activated the wrap behavior is activated and deactivated. But I don't see how to do it anywhere.

    The same thing happens to me with keeping on the scene.

    Any idea how it's done?

  • Im searching but the tutos i see isnt have the info, i try to using print image

  • Can you give me more info? how can i do?

    Thanks

  • And any idea to take a screenshot from all the layout? with all elements? i have a table and a graphic and i want to take the screenshot with them.

    thanks

  • Hello everyone

    I have recreated the tutorial on making snapshots and recording them and I have noticed that the HTML elements are not visible in the capture only the sprites. In other words, no buttons or anything else can be recorded on a screenshot, leaving only the background.It would be nice if it affected these elements as well

  • We create some plotly graphics with this script javascript;

    const xArray = ['1.5','3','6','12','18'];
    const yArray = ['45','70','0','0','0'];
    
    // Define Data
    var data = [{
     x: xArray,
     y: yArray,
     mode: 'lines+markers',
     type: 'scatter'
    }];
    
    // Define Layout
    var layout = {
     xaxis: {range: [0,30], title: "Frecuencia"},
     yaxis: {range: [0,100], title: "Contraste Cromático"}, 
     title: "Sensibilidad cromática"
    };
    
    
    
    // Display using Plotly
    Plotly.newPlot('myPlot', data, layout, {editable: true});
    

    We define a element HTML call myPlot and create the graphics, but for the yArray, is the value we need to change, how can change it into yArray.push() with another elements cause its doesnt works.

    For example i have 15 var for 15, cause from the yArray in the first positions could be three posibilities. 45,70,90 in five positions. How can it change in part of the written and take a effect for the plotly script.

    Because i dont wanna create 225 graphs like one case for one case.

    I want create a script to change the yArray with other script if the result is diffente here

    Thanks

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  • I share my c3p

    we.tl/t-ksCZFLeMx3

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