Beekiller's Recent Forum Activity

  • This is my example, is one text into a loopindex to take 1 to 200 numbers, i can create just i want.

    The question is; how can i do one of them are in blue and the others in red ramdonly.

    Always i use some code, but when i use it, the item is changing between them, and i want a few in red or a few in blue, odds in red, pairs in blue.... something like this.

    Can you help me?

    Thanks

  • Iam learning a lot, but i could do some kind, but i have some idea, if we hace a table with 10x10 we have the numbers with order.

    If i change the px of the text i put more big always the numbers is overlap.

    Could be exist something to change?

  • Great idea!!!!! Thanks a lot for helping me.

  • Yea more or less is want i need.

    SEe my image:

    Is that, i see you put the frame for have overlaping, but with text isnt exist.

  • I put this for the object, in this case ist the numbers into de border of the screen.

    But the numbers are above one each other, and i dont wanna this. How i could do that?

    Thanks again

  • Thanks a lot, i put the idea into my game and works, then i try to put the loot into a variable for the options, who the player choose how many numbers could get into the screen.

    Now im trying the number doesnt appear in the border of the screen, and appear together,

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I create a mini game who appears X text numbers in the screen with a global variable, for example i put 10.

    Then i need to touch in correct order, 1 to 10 or 10 to 1, but i try some kinds of behaviorus but it doesnt works.

    For example, i put a global variable called up or down, and try to the conditional int he game but nothing,

    Some ideas???

    {"is-c3-clipboard-data":true,"type":"events","items":[{"eventType":"variable","name":"cantidadnumeros","type":"number","initialValue":"10","comment":"","isStatic":false,"isConstant":false},{"eventType":"variable","name":"descendente","type":"number","initialValue":"10","comment":"","isStatic":false,"isConstant":false},{"eventType":"block","conditions":[{"id":"on-start-of-layout","objectClass":"System"},{"id":"repeat","objectClass":"System","parameters":{"count":"cantidadnumeros"}}],"actions":[{"id":"create-object","objectClass":"System","parameters":{"object-to-create":"NUMEROS","layer":"0","x":"random(LayoutWidth)","y":"random(LayoutHeight)"}}]},{"eventType":"block","conditions":[{"id":"on-created","objectClass":"NUMEROS"}],"actions":[{"id":"set-text","objectClass":"NUMEROS","parameters":{"text":"cantidadnumeros"}},{"id":"subtract-from-eventvar","objectClass":"System","parameters":{"variable":"cantidadnumeros","value":"1"}}]},{"eventType":"comment","text":"EVENTO CUANDO SE TOCA EL NÚMERO CORRECTO"},{"eventType":"block","conditions":[{"id":"on-tap-object","objectClass":"ControlTáctil","parameters":{"object":"NUMEROS"}}],"actions":[{"id":"destroy","objectClass":"NUMEROS"},{"id":"play","objectClass":"Sonidos","parameters":{"audio-file":"Acierto","loop":"not-looping","volume":"0","tag-optional":"\"\""}}]}]}Code.Value

  • Hola a todos ahora en español, y luego en ingles. A ver si ahora podemos llegar a una traducción correcta ^^

    Tengo los 5 peces en el juego, pero no quiero que la imagen de los mismos salgan como en la fotografía, pero que puedan salir por el lado izquierda o derecha, y salir por el otro lado.

    Lo que quiero es que por los bordes laterales puedan pasar, pero por los verticales se queden dentro de la escena.

    Como se ve en la foto, los peces se salen de la escena, la idea es que los peces usen el comportamiento "rodear", pero que entren dentro de la escena por el vertical y no se salgan.

    -----------------------------------------------------

    Hello everyone now in Spanish, and then in English. Let's see if we can now arrive at a correct translation ^^

    I have the 5 fish in the game, but I don't want the image of them to come out as in the picture, but that they can leave on the left or right side, and leave on the other side.

    What I want is for the lateral edges to pass, but for the vertical ones they remain within the scene.

    As seen in the photo, the fish leave the scene, the idea is that the fish use the "surround" behavior, but that they enter the scene vertically and do not leave.

  • But when I use it the items in this cases the fishes, are in lateral movement in the x axis, don’t use the behaviour round, that’s the problem...

    Still in the scene.

  • Hi Everyone

    I have a problem with my therapeutic game.

    I have several objects that if I put the scene restriction behavior correctly they do not protrude from the edge of it.

    But but for example they cannot use the behavior surrounding the scene.

    How can I not see an object outside the scene?

    + Sistema: Al iniciar escena + Sistema: Repetir cantidadpez veces -> Sistema: Establecer direccionpez a elegir(0,1) -> Sistema: Crear objeto PEZ1 en la capa 0 en (aleatorio(AnchoEscena), aleatorio(AltoEscena)-PEZ1.Alto) -> PEZ1: Establecer tamaño a (PEZ1.Ancho÷4, PEZ1.Alto÷4) + PEZ1: Al crearse + Sistema: direccionpez = 0 -> PEZ1: Establecer No reflejado -> PEZ1: Establecer la velocidad Horizontal de Personalizado en -100 + PEZ1: Al crearse + Sistema: direccionpez = 1 -> PEZ1: Establecer Reflejado -> PEZ1: Establecer la velocidad Horizontal de Personalizado en 100 + ControlTáctil: Al hacer gesto de toque en PEZ1 + PEZ1: Está reflejado -> PEZ1: Destruir -> Sonidos: Reproducir Burbujas sin bucle con 0 dB de volumen (etiqueta "") + ControlTáctil: Al hacer gesto de toque en PEZ1 -> Sonidos: Reproducir Error sin bucle con 0 dB de volumen (etiqueta "")

    Can you see in the img

  • OMG works!

    Is easy, maybe i dont have a good day ^^

    Thanks so much

  • Another;

    I use your code, but i have a infinity bucle. Create infity objects.

Beekiller's avatar

Beekiller

Member since 18 Jun, 2019

None one is following Beekiller yet!

Connect with Beekiller