I use 2 different ways:
Lionz answer is the first route - it works great as long as there is enough room for the objects to spawn and find a place without having to retry over and over. Your 11 targets would take up quite a lot of the overall screen space meaning you would potentially experience issues finding a place for the last few targets every now and then.
route 2 - Preplace sprites set to invisible everywhere on the screen you would be okay with a target appearing (AKA spaced so they won't overlap). Give each of these sprites a boolean to track 'tracker' if you used it - starting value: false.
For each sprite & tracker = false & Pick Random sprite - Create Target sprite.x,sprite.y and set tracker to True.