mrnannings — Thank You guys! I'm very pleased You like it.
c13303 Thank You. More updates soon
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My only suggestion would be - get inspired by minimalistic pixel art / computer graphic. On the programing aspect, this may be useful https://kuler.adobe.com/create/color-wheel/
This is very, very good! Excellent work on merging the graphics and sounds to create unique mood and atmosphere.
Judging from the screenshots, You can put more effort into graphics. It can be as minimalisic as it is, but definitely need re-thinking on colors. Reduce spaces between letters, it is hard to read right now.
Minor A nice, fresh idea in platformer genre.
C-7 This looks great! Keep up the good work. The only thing that seems strange to me is the walkcycle when character is going up or down the screen (visible from the back and front).
Waterfall is impressive.
+ fluent moves and mechanics
+ different enemies
I assume that overall graphical aspect is not ready yet.
— Very interesting plot. I like the idea of inner struggle and how elements of real world can be reflected in a dream. Seems like a lot of work to be done... Good luck!
As for tagging - just put "@" before the name.
jayderyu Thanks. Hopefuly things will sort out sooner than I finish my game...
— Nice character. Can You say something more on a plot of game?
DUTOIT Thanks. I was wondering about applications installed locally on drive (I don't care about the desktops, but mobiles). I plan to port my game on tablets in the future, and my game will be gfx heavy, so it would be nice to load images level by level...
Same question here. DUTOIT I think Ldk was reffering to normal gameplay, not testing or previewing in debugger.
Member since 26 Jun, 2013