jayderyu
[quote:358b8ey6]CocoonJS and Ejecta do not support the advanced memory management of JS. However full browsers do, so Crosswalk is a go.
I was actually seeing the same loading delay with our app between CJS and Crosswalk, so I assumed Crosswalk wasn't actually handling layout by layout memory management. Is it working for you? Right now it's the only thing holding me back from releasing an Android version of our app. Thanks!
I can suggest you to set a (text or spritefont) to the system value renderer, if the result is canvas2d, that would explain It.
(WebGL gives 3 things in C2 games: Faster rendering speed, Effects, and Layout by Layout if Memory management is supported, if your app falls back to canvas2d, then that is the cause I think)
PS: I suggest that since I've seen complains about effects not working too in crosswalks