fedca's Recent Forum Activity

    an interesting feature imo would be to add coyote time to the platform behavior directly, with a toggle to enable/disable and coyote time length value.

    edit: just a coyote time length (similar to jump sustain) no enable/disable needed as 0 would be off.

    you can reset and enable/disable double jump dynamically, this is how I solve coyote time with the default jump sustain and simulate control action.

  • https://www.construct.net/en/make-games/releases

    you are probably looking for this

  • luminosity does not have params (if an effect has no manual input you can also not set anything through set parameters). Luminosity is a way of how the pixels are blended with the pixels below.

    Text from the effect selector "Luminosity: Use the luminosity of the foreground and hue and saturation of the background"

  • I'm a bit scared to get into it because there is a global layer interaction with sub-layers that I and other community members really like and use. (one that makes the layout with the global layer be different in editor than the overrriden ones but the same at runtime)

    So I don't want it to be "fixed".

  • So reallizing that they are supposed to behave the same in editor (which they sadly don't fully do yet). I agree that this distinction is more confusing then helpful.

  • To me the distinction is important as you cannot make changes to overriden layers, so it's an important information to see at a glance!

    edit: Nevermind what I said, apparently you can make changes, it's just a bit buggy rn.

  • the layer is not really global, it is only overwritten by a layer that is global.

    Currently the global layer has (Global) next to it, every other layer with the same name on another layout gets the (Overriden) text.

    You cannot make changes to overriden layers, you would need to go to the layout where the original global layer is found.

    So the current naming convention makes the most sense imo.

  • it means that this layer is overwritten by a global layer from another layout.

  • https://developer.android.com/topic/performance/memory

    heap size is what you are looking for I think

  • wdym, each phone has specific amount of ram?

    I would say any phone with 3GB or more ram should be able to run a app that uses a GB of memory without a problem.

    Anything below can be a bit of a problem, especially if the user has some other apps running at the same time.

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  • Phones with just a few gb of ram could run out of memory, as the OS etc needs some memory as well.

    Depends on what mobile devices you are targeting.

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fedca

Member since 6 Jul, 2017

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