This shows the depth textures value in greyscale (requires layer to be rendered in 3d) but if zNear and zFar is really far apart it may seem to just show one colour as the depth difference between the objects in the scene may be really small, but that is correct.
It is not really intended to be used in a game, but for debugging depth related issues.
I am not a fan, this doesn't solve the problem to me then.
The issue is that the root node may not be known and will change all the time because I am using hierarchies often as modular pieces that can then be attached to other hierarchies. I for example have the same hierarchy once used on its own but in another case I add it as a child to an anchor object, so the on hierarchy ready is not useful again. Cases like these are everywhere as a hierarchy might be a module that is used inside other more complex hierarchy and I want the same init logic to work.
If it was called in reverse tree order (from leaf to root) the rule all children of the node the trigger ran on had their init already will be true.
I like the new on hierarchy ready trigger. But I would have personally prefered if it triggers for any instance even if it's not in a hierarchy or is a leaf node (just triggers instantly). Because now we potentially need more complex initialization triggers assuming the object may be created with or without a hierarchy in some cases.
If it would triggers for all cases we could just replace the on created with on hierarchy ready and we would be good.
Damn, Scirra went ham on this one.
The scripting perf improvement sounds amazing!
Many great things in this update.
This is really great for web games! One thing I wondered about is how to set lossy format used on preview, it seems like it can only be defined at export.
I love the new text fixed resolution mode. I would really appreciate if scaling text in a hierarchy (like for buttons) would also only scale the texture if in fixed mode.
I almost missed the improvement to tween conditions! I love it.
Ashley, thank you for the text resolution mode!
(the other things in this update sound great as well)
it's a threshold to not try to pack more than 1k images on the same sheet. You can read about it here: github.com/Scirra/Construct-bugs/issues/8129
I would really like if in the Instance Bar the "more information" (the layer name, template info etc) is right aligned and without the brackets. This would really help it look cleaner.
To reference you could look at the Layers Bar, there the layer index is right aligned too.
PSA: there seems to be an error when opening a project (I think with bundled addons that are already installed), just restarting c3 fixed it for me.
tags auto-completion is amazing, I love that we can use it in addons too!
found the reason, I had "enable experimental features" checked in the settings
that's weird, it's webGPU for me, I double checked version etc
Member since 6 Jul, 2017