amazing update!
Text tags position and performance improvements plus source control fix is perfect!
I created a very similar effect that works with webGPU and uses a color variable, you can check it out here if you are looking for a WGSL variant:
construct.net/en/make-games/addons/1026/tint-blend
Would you be willing to open sourcing this addon, so the community can maintain it?
This would be a great benefit to many construct users!
Thank you for listening to the feedback on custom actions and implementing a change to how the picking is done!
Also great to see some long standing issue with the platform behavior adressed!
Amazing chunky update! It's great to see so many suggestions getting implemented!
Also I'm looking forward to see how webGPU improves performance and enables new types of effects :)
Another great update, I love that we get so many of the suggestions implemented recently!
10/10 update!
Another great update! Now imagine nested families + polymorphism...
This is already supported via the wrap select mode, you can either set it to automatically wrap the children in the parents properties, or you can manually wrap by selecting multiple instances and right-click wrap-selection or by pressing enter.
awesome update!
I'm looking forward to see what the shader god will be able to do with the support of webGL2 shaders. Very nice!
in case anyone runs into problems using this addon, I uploaded a fixed version on the construct Discord. That fix adds const C3 = self.C3
I was in worker mode, didn't test without.
But it's not important as I'm using mkArray instead now.
cool ty
I love the hide instance variables feature, makes organisation a lot easier, especially with instance vars that are for runtime only!
I'm just a bit confused why you cannot hide/unhide them by clicking the eye icon though. Hope that comes in the future for better ux. :)
Member since 6 Jul, 2017