Ashley, thank you for the text resolution mode!
(the other things in this update sound great as well)
it's a threshold to not try to pack more than 1k images on the same sheet. You can read about it here: github.com/Scirra/Construct-bugs/issues/8129
I would really like if in the Instance Bar the "more information" (the layer name, template info etc) is right aligned and without the brackets. This would really help it look cleaner.
To reference you could look at the Layers Bar, there the layer index is right aligned too.
PSA: there seems to be an error when opening a project (I think with bundled addons that are already installed), just restarting c3 fixed it for me.
tags auto-completion is amazing, I love that we can use it in addons too!
found the reason, I had "enable experimental features" checked in the settings
that's weird, it's webGPU for me, I double checked version etc
It seems like you forgot to disable webGPU again on auto for stable. (unless that's on purpose)
Amazing update, I dig everything in it. Awesome to see many suggestions added as well.
About the mouse buttons, I would love if we could have a way to handle mouse input by button index, similar to the keyboard or gamepad. This would make remapping mouse inputs much easier.
Great update!
Adding a way to instantly jump to the reference flowchart would be huge UX wise when using many interlinking flowcharts.
awesome, got one of my shaders working for 3d and also was able to handle depth with:
gl_FragDepth = (outColor.a == 0.0 ? 1.0 : gl_FragCoord.z);
I did notice however that srcOriginStart and End unfortunately only works as expected for the back face of a 3dShape (I tried with this gradient shader: construct.net/en/make-games/addons/1107/gradient that draws a linear gradient from start to end). I'm not sure if that is a bug or by design. I might report it after some more experimenting.
edit: it only doesn't work as expected if the face image is a tiledbackground or 9patch
So we have to define it in the addon.json and then should handle the depth writing ourselves (i.e. discard pixels) I guess? Sounds very useful!
(I always wish there was some temporary documentation for some beta features so it's easier to test)
I love the huge amount of bug fixes and am very intrigued by the direct 3D rendering option!
Even though not major features, collision cell size and the CollisionEngine scripting interface where the highlights of this release cycle to me!
Looking forward to the next beta!
Awesome to see three suggestions added so quickly, ty!
Member since 6 Jul, 2017