So we have to define it in the addon.json and then should handle the depth writing ourselves (i.e. discard pixels) I guess? Sounds very useful!
(I always wish there was some temporary documentation for some beta features so it's easier to test)
I love the huge amount of bug fixes and am very intrigued by the direct 3D rendering option!
Even though not major features, collision cell size and the CollisionEngine scripting interface where the highlights of this release cycle to me!
Looking forward to the next beta!
Awesome to see three suggestions added so quickly, ty!
I appreciate the quick addition of outlineback!
Happy Holidays! :)
I ported this shader from a user called Coolok, you don't need to credit me and looking at the original link Coolok states to questions about using it in commercial projects with: "yes sure!
this is for FREE!"
link: shadertoy.com/view/4dXBW2
But it's always a nice gesture to credit people even if not necessary! :)
This so intriguing, looking forward to experiment and figure out what use cases work well for this new system!
Also tysm for the ICollisionEngine interface!
Thank you for letting me know!
There was a small typo in the webGL 2 variant introduced in v1.1, can you download the newest version and test if it works now?
Amazing update!
I recommend using this instead:
construct.net/en/make-games/addons/1112/luminosity-mask-bloom
I ported this Shader to support webGPU for another user, plus I found a way to optimize the shader a tiny bit for webGL as well.
Can be downloaded here: construct.net/en/make-games/addons/1127/rgba-channel-separation-webgpu
I guess this question is not about the effect but about Construct 3 itself.
You cannot add to effect parameters like this and also you cannot get the current value of an effect parameter (I have written suggestions for this to Scirra, but it has not been added)
I have a similar functionality in my game, I do it by having a strength variable, I add and subtract from that variable and set the parameter to that variable.
also as a tangent, accommodating power users also benefits everyone imo as these also tend to be the people that create powerful 3rd party addons, well written tutorials and guides etc.
we got webGPU support a few month ago which is actually a completely new renderer written from scratch plus all shaders were rewritten etc.
Thank you for adding the webView2 remote preview so quickly! (ts seems awesome for people coming from a web dev background)
Member since 6 Jul, 2017