sure, then their would need to be a bigger effort in extending the sdk so there is less need to hack in stuff.
I personally don't see how not being able to solve an issue at all is better than taking the risk of something breaking in the future.
made an effect that allows you to fade out a sprite from the edges, has a bunch of properties that allow for a wide variety of uses, how soft, how round, how large etc. Here are some example use cases (you can also invert the effect by choosing a larger Outer than Inner property):
https://www.construct.net/en/make-games/addons/1123/transparent-edges
I think this is an issue with your testing, as on fall triggers one tick late (so it triggers with one tick of gravity already applied afaik)
There is the built in posterize effect, but I have already experimented with one that allows you to also set the colors palette, might finish it one day
New effect:
Procedural animated God Rays, effect has very little performance cost. Based on a shader for Godot (godotshaders.com).
https://www.construct.net/en/make-games/addons/1121/goddess-rays
You can still do stuff like this, but you'd need to spawn objects and transform their positions yourself
yea in other engines you usually have a setting to make the particles position transformed with the particle spawners position. In c3 that setting is sadly missing.
This is the last place I expected to see robotpencil, what a legend! I still have some of your gumroad tutorials on my pc! xD
Good luck with your game!
You can play timelines animations anywhere with the timeline manager object.
Sadly afaik there is no way to mirror the timeline animations, this has also been the main reason I didn't end up using them for most boss animations in my platformer
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I started porting some of the effects made by user "Somebody" for Construct 2.
now supporting C3, webGL and webGPU.
DOTS:
only render every nth pixel
https://www.construct.net/en/make-games/addons/1117/dots
FLAG:
Flag or flame like distortion
https://www.construct.net/en/make-games/addons/1119/flag
TRIM:
Trim the image by a certain percentage:
https://www.construct.net/en/make-games/addons/1120/trim
array.IndexOf(0), this works as empty array cells return null
edit: sorry I just read you are looking for a specific collumn, my bad
My newest effect is a color vignette, similar to the build in vignette but it allows you to set the color plus some additional parameters to tweak.
https://www.construct.net/en/make-games/addons/1114/color-vignette
Member since 6 Jul, 2017