russpuppy's Recent Forum Activity

  • Crosswalk:

    +no splash screen (cocoonjs has a required splashscreen unless you make a deal with ludei)

    +has good potential if they can they can add all the feature requests, might improve with time?

    +maybe better slightly support than CocoonJS?

    -Android only

    -apk file sizes are bigger than CocoonJS

    CocoonJS:

    +iOS and Android support

    +much better performance in my experience

    +has some support for IAP and ads

    +smaller apk sizes than Crosswalk

    -long start load times, memory problems and crashes if your project is too big because they don't do layout by layout loading

    -Ludei's lack of clear pricing model for removing the splash screen is annoying (why not just have a subscription model like Unity or something instead of trying to do a confusing profit share plan with developers?)

    I favor CocoonJS mostly but am crossing my fingers that a better alternative will come up soon (I haven't tried crosswalk lately but last time I tried it it just wasn't as fast and apk file sizes are too big).

  • digitalsoapbox I agree which is part of why i'm excited about your project. I'm more interested in making party-friendly games that bring people together instead of just creating more isolation, and I like playing multiplayer games with my kids and friends (in person)

    Thanks for being willing to answer my questions, I'll try not to overrun you with them :). I was wondering--how do you find performance with 4 different player inputs? Have you run into any issues with the game slowing down?

  • ArcadEd yeah we're wondering the same thing. I am also interested in it but don't want to pay 99$ if there's going to be a problem with publishing to it

    Looking at this https://github.com/rogerwang/node-webkit/issues/936 it looks like some people had problems with getting their Node Webkit games on the mac store, but if you look down in the comments it looks maybe it was eventually resolved with later versions of Node Webkit

  • digitalsoapbox thanks for the updates and info. I like following this project, partly because I'm also working on a four player (coop) game. Keep it comin :)

  • BluePhaze

    i think it's different for the cocoonjs object setting, check out the second paragraph at support.ludei.com/hc/en-us/articles/200860367-In-app-purchases

  • BluePhaze i've tried using both objects, but when i've only tried the cocoonjs plugin with managed mode (haven't tried unmanaged mode yet, what does it do? does it talk to google play servers instead of ludei's?)

  • Ashley Does your IAP object call the cocoonJS API or does it use googles API directly?

    ah, that's a good point. I haven't thought about using managed store vs unmanged store mode with the new IAP object. I might have to go back to the cocoonjs plugin and try that instead since there is a setting for it there

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  • russpuppy I honestly haven't published the version that has that in it yet... Since I already published it as a paid game, I actually have to publish it as a separate app for the free version in order to not mess things up for those who have already paid for the current version. The other app stores don't have a trial version option like the MS store does. So if you don't go free with IAP to begin with on Google/Apple, it is hard to do so after the fact... but soon I will... I just hope it works. As a precaution I am going to store the state of the purchase as a variable and use the game save to store it so that it remembers of the IAP was purchased or not. But that still won't help for reinstalls on new devices, etc...

    Thanks. I have had trouble with restoring in-app purchases (after re-installs) and am looking for someone who has a solution to this. So far I've only seen comments from people who haven't gotten it to work yet.

  • BluePhaze did you ever get restore purchases to work with CocoonJS?

  • BAnyBudde did you get restoring in-app purchases (user uninstall app, reinstalls app and restores purchase) to work?

  • Maybe this has already been answered but I've searched around a bit and haven't found much. What are the steps for restoring app purchases with CocoonJS?

    Here's the test scenario:

    1. User installs app

    2. User purchases IAP (non-consumable, managed product).

    3. They uninstall the app

    4. Later they reinstall the app

    5. Somehow they need to restore their IAP without buying it again

    Right now I'm using the IAP object and it's seems to work great for everything except restoring purchases, but I'm not sure how to set up the events for this.

    Is is the "Restore Purchases" action supposed to trigger the "Purchase completed" trigger? Because it never does for me.

    This tutorial doesn't have an answer and looks like cvp has the same problem as me:

    scirra.com/tutorials/645/in-app-purchase-on-google-play-android-using-cocoonjs

    Any help or comments appreciated :)

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russpuppy

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