russpuppy's Recent Forum Activity

  • I was thinking about setting up a webiste for selling Construct 2 game templates and was wondering if there would be any interest before I went through all the work of doing so.

    I would be selling game templates like this:

    Spooky Cats: http://russpuppy.com/post/56527019314/spookycats

    Chicken Pet Game: http://russpuppy.com/post/72894159529/chicken-pet-game-now-available

    Deletion: https://play.google.com/store/apps/details?id=com.russpuppy.deletion

    These games are mobile playable, you could reskin them or whatever.

    Anyway, do you think this a good idea and would you be interested in purchasing? I probably won't actually do this unless I can gauge potential interest.

  • i do see some issues with host being different from client at certain points, in wonder if there are some issues especially with physics based games with solid collisions and whatnot. if you join as both host and client and jump around long enough you can see what i mean

  • Problem Description

    When you minimize script after implementing the multiplayer plugin the game will not fully load or work when trying to run the exported files.

    Error message recieved in the javascript console:

    Uncaught ReferenceError: cr is not defined c2mp.js:811

    C2Multiplayer.doPings c2mp.js:811

    (anonymous function)

    Attach a Capx

    Use the included multiplayer samples with the beta release 164, I used the Multiplayer Chat example but I believe both templates have the error when minifying

    Description of Capx

    n/a

    Steps to Reproduce Bug

    • Export one of the multiplayer templates
    • Check the box for "minify script"
    • Run the exported files from your server (I use dropbox)
    • Notice it doesn't load all the way, error appears in javascript console

    Observed Result

    it doesn't load all the way, error message received in javascript console, game is not functional

    Expected Result

    game to fully load and be functional

    Affected Browsers

    • Chrome: YES
    • FireFox: YES

    Operating System and Service Pack

    I use windows 8

    Construct 2 Version ID

    beta r164

    Thanks

  • tgeorgemihai I think this is true of the original Rain multiplayer demo as well

    HZGaming Sure, I'll update the links in the original post to include a link to the capx

  • Just for fun I converted the multiplayer rain demo template into a simple platformer style game demo (with very nice ugly graphics). Has a few extra little fun features like speech synthesis with chat messages.

    edit: Sorry, I don't have the files for this any longer

  • Is it possible to create a LAN game without an external signalling server? If not, is is possible to set up a simple signalling server on your own LAN?

    The goal being not requiring an internet connection to play a LAN game.

  • it does seem to work on Chrome for Android on my device, I wonder if it works with Crosswalk?

  • I watched the video, cool idea. Wasn't able to find it on google play thought

  • this is the first Construct 2 game I've heard of making it to Wii. It would be great to hear how sales go (though i understand if you're wanting to keep that information to yourself)

  • IntelRobert thanks for your help. That didn't work for me, but I manually when through and deleted everything I could find intel XDK related on my computer including saved project files and now it looks like it's working again after i reinstalled

  • I know this is probably a question for the Intel XDK forums but I thought I would ask here just in case someone has a quick answer and because I'm too lazy to register for their message boards if I don't have to .

    When I tried to manually update my Intel XDK software (pushed the little update button inside the software), then relaunched it get an error and I can't use it anymore. I still get the error even after uninstalling and re-installing and it forces me to quit. Here's the error message:

    [quote:lfaa0zw5]xdk:server: Http server started on the standard port 58889

    editor:server: Startup complete, serving on port: 16049

    client:navbar: navbar options: {"updatePollingInterval":1800,"forceUpdate":false}

    xdk:client: Unexpected exception while initializing "project-manager" (maybe crash): TypeError: Cannot call method 'getRootDirectory' of undefined

    TypeError: Cannot call method 'getRootDirectory' of undefined

    at checkProjectExists_ (file:///C:/Users/me/AppData/Local/Intel/XDK/xdk/components/client/project-manager/project-manager.js:17:22604)

    at lazyOpen (file:///C:/Users/me/AppData/Local/Intel/XDK/xdk/components/client/project-manager/project-manager.js:17:1110)

    at eval (file:///C:/Users/me/AppData/Local/Intel/XDK/xdk/components/client/project-manager/project-manager.js:17:23049)

    From previous event:

    at loadProjectList (file:///C:/Users/me/AppData/Local/Intel/XDK/xdk/components/client/project-manager/project-manager.js:17:23015)

    at eval (file:///C:/Users/me/AppData/Local/Intel/XDK/xdk/components/client/project-manager/project-manager.js:17:27514)

    at _fulfilled (C:\Users\me\AppData\Local\Intel\XDK\xdk\public\external\js\q.js:880:54)

    at resolvedValue.promiseDispatch.done (C:\Users\me\AppData\Local\Intel\XDK\xdk\public\external\js\q.js:910:30)

    at makePromise.promise.promiseDispatch (C:\Users\me\AppData\Local\Intel\XDK\xdk\public\external\js\q.js:557:13)

    at Object.eval [as _onImmediate] (C:\Users\me\AppData\Local\Intel\XDK\xdk\public\external\js\q.js:436:41)

    at processImmediate [as _immediateCallback] (timers.js:330:15)

    xdk:client: Unexpected exception while initializing "persistance" (maybe crash): TypeError: Cannot call method 'getRootDirectory' of undefined

    TypeError: Cannot call method 'getRootDirectory' of undefined

    at checkProjectExists_ (file:///C:/Users/me/AppData/Local/Intel/XDK/xdk/components/client/project-manager/project-manager.js:17:22604)

    at lazyOpen (file:///C:/Users/me/AppData/Local/Intel/XDK/xdk/components/client/project-manager/project-manager.js:17:1110)

    at eval (file:///C:/Users/me/AppData/Local/Intel/XDK/xdk/components/client/project-manager/project-manager.js:17:23049)

    From previous event:

    at loadProjectList (file:///C:/Users/me/AppData/Local/Intel/XDK/xdk/components/client/project-manager/project-manager.js:17:23015)

    at eval (file:///C:/Users/me/AppData/Local/Intel/XDK/xdk/components/client/project-manager/project-manager.js:17:27514)

    at _fulfilled (C:\Users\me\AppData\Local\Intel\XDK\xdk\public\external\js\q.js:880:54)

    at resolvedValue.promiseDispatch.done (C:\Users\me\AppData\Local\Intel\XDK\xdk\public\external\js\q.js:910:30)

    at makePromise.promise.promiseDispatch (C:\Users\me\AppData\Local\Intel\XDK\xdk\public\external\js\q.js:557:13)

    at Object.eval [as _onImmediate] (C:\Users\me\AppData\Local\Intel\XDK\xdk\public\external\js\q.js:436:41)

    at processImmediate [as _immediateCallback] (timers.js:330:15)

    [Log closed from xdk:client]

    Has anyone had an issue with this or know a solution?

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  • i enjoyed this review from someone who reviewed my Potty Training Game for kids on Android (made with Construct 2)

    [quote:aevpgohs]I ate a lot of things. And now I have to potty. Thank the luckiest stars for this app, which showed me the way to liberation. I recommend for all who need to BM and make wees. 5 yellow stars. -Dany

    https://play.google.com/store/apps/details?id=com.russpuppy.pottytraining&reviewId=Z3A6QU9xcFRPRnJaTjZfcXZiN2g1RzhjVXcwbGFjUHFab1F6aDhXNXBOanprRDBUVWlZWUhoS0MyVlRIbHM5M3BDellVOXRqYzlaVmxQcUdhY1U5Z2ZYYjBR

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russpuppy

Member since 23 Jan, 2013

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