russpuppy's Recent Forum Activity

  • This may be kind of a hard question to answer, but does anyone know what kind of laws there are for sales tax and other legal issues for having your own website selling digital goods? Is it something that I'd have to worry about?

    maybe this answers my own question: http://www.sba.gov/content/collecting-sales-tax-over-internet

    so it sounds like I wouldn't have to worry about sales tax?

  • fun idea! might be nice to have a map or something, i feel a little lost

  • This may be kind of a hard question to answer, but does anyone know what kind of laws there are for sales tax and other legal issues for having your own website selling digital goods? Is it something that I'd have to worry about?

  • I guess it kind of depends on what your end goal is. I've found it's easier to make money from mobile games and I have several successful mobile apps compiled using CocoonJS--some of the apps are paid apps and some have ads.

    I think mini games are easier to make successful on mobile, but that's where I've been focusing mostly so I can't speak much for publishing to desktop. Some people have been successful with getting their games greenlit on Steam http://steamcommunity.com/sharedfiles/f ... =103535227, that's probably the direction I would aim if I was making a bigger desktop game that I wanted to make money. But I've tried started making big games several times and haven't finished--it takes a lot of dedication and time if you want to make something really polished. "Agvik" and "Our Darker Purpose" are two examples of Construct 2 I can think of off that bat that are games that have made it to Steam.

    I've found that I usually get bored when working on bigger game unless it's a really good idea--mini games give me more creative freedom because I don't have to stick to one idea for a long time. So if it's a big game you have to ask yourself if it's something you can be happy doing for several months. Also I usually have to double (at least) the amount of development time I think that it's going to be to make something, there's lots of variables to consider when making games and everything takes longer than you think it will (sound, gameplay, art, publishing, marketing, and more).

    There are a lot of platforms you could consider publishing to that you might want to think about (more than just PC or mac). There's all the major mobile platforms, Wii U, the web, etc. Depending on what platform you go with you'll have different options for distributing once you've completed--if you want to go desktop you could distribute via the Humble Bundle store, get it on Steam Greenlight, etc.

    Anyways, it might be good to stick to mini-games until you're very comfortable with Construct 2, but really you can do what you want and others will probably disagree with me

  • How do I get number of players in multiplayer game before joining? For example, I remember in earlier multiplayer tests before multiplayer beta was released Ashley had it set up so you could see how many people were in North America, Europe, Asia, etc. This was before connecting to the signalling server or to the game.

  • i gave it a quick spin, i exported one of my construct 2 projects using the phonegap export and added an import line for the wm.js file that I think is required and i got it to work on my phone. It seemed a little buggy and I had some issues, but I could be doing something wrong.

    Performance was just okay, maybe comparable or worse than Crosswalk? But again I might be doing something wrong, I've only played with it for a few minutes

  • Well here's what I'm thinking of doing... I think I'll set up using the cheap plans on fetchapp.com (this is the best simple digital goods delivery service I could find, anyone know of anything better?) with paypal integration to deliver the digital goods and some kind of free website hosting (maybe tumblr) for the app description pages. That way I don't have to have some other site taking a big cut out of my sales (codecanyon fees are pretty hefty!)

  • Kcpunk666 at first i thought the code canyon link you pasted was a link to your app portfolio, so I guess I haven't seen your apps yet

  • Kcpunk666 cool stuff, i might have to buy some of your templates

  • I wonder if something like https://sellfy.com/ would be a good place to set up store

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Kcpunk666 are you making Construct 2 templates or other game engine templates?

  • ArcadEd

    Thanks, I didn't think too much about those estimates, I think you're right. I'm probably not going to to this anyway, I'll probably keep on just selling and putting ads in my own apps instead of selling to other developers, I just wanted to test the waters a bit.

russpuppy's avatar

russpuppy

Member since 23 Jan, 2013

Twitter
russpuppy has 17 followers

Connect with russpuppy

Trophy Case

  • 11-Year Club
  • Forum Contributor Made 100 posts in the forums
  • x4
    Popular Game One of your games has over 1,000 players
  • x2
    Famous Game One of your games has over 10,000 players
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

17/44
How to earn trophies