russpuppy's Recent Forum Activity

  • The SteamDB engine list is unfortunately only an educated guess, it isn't a guaranty that all these games were made with Construct, same for any other engine SteamDB is listing.

    So it can be a good starting point for further investigation, but I would not blindly put up a game on here without confirming that it's accurate.

    You're right! It doesn't even include my latest game. That's too bad that it's not more accurate

  • Here's a good list:

    steamdb.info/tech/Engine/Construct

    Edit: thanks TackerTacker for pointing out this is not a very complete list. It doesn't include my latest game either! So probably can't be really relied on

  • I want to use an instance of an object (targeted by the object's instance variable) to set the face on the 3D object. Is this possible? Or do I really need a different game object for every face?

    This doesn't seem to work, it just takes the first instance of the object it finds on the layout (doesn't look for the id in the condition)

  • that's a creative solution, seems to work. Thanks oosyrag

  • So take the asteroids template for example. In that template the bullet speed is the same regardless of the player ship current speed/moving angle, but how could one take into account the current moving angle of the player to adjust the bullet to fire more realistically?

  • They just approved Godot as a tag on twitch and would be great to get Construct 3 as a tag as well

    Please go vote for Construct on twitch here: https://twitch.uservoice.com/forums/310210-discover/suggestions/44140677-add-a-construct-3-tag

    Tagged:

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    ContactXAt and ContactYAt seems to return the correct X and Y and sometimes not (sometimes just returns x:0 and y:0). Is there a way to make it get the right coordinates correctly more consistently?

    Capx example

  • My biggest hang up right now is getting the access token. I can use the browser object to go to the URL (https://id.twitch.tv/oauth2/authorize) to grant permissions, but I don't know how to get the oath token from the redirect url parameter after granting... do I need to use ajax or something instead?

    Hoping to do this without the need for a hosted site to catch the redirect url

  • I'd to like to create a desktop app (NW.js) that anyone could use for their own Stream (not just for my own Stream). So I'm looking for the ability for the user to auth with the api, then redirect back to my game with the oath token so I can grab stream messages and post messages back to the stream. I could make them graph their oath from twitchapps.com but that doesn't seem like the best solution

    Not sure if that's close to what you've gotten to or if you're doing it a different method

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  • have you integrated with bits?

  • I was trying to share the code for quite a while, but it had the word "TwitchCraft" in the title, and Scirra kept rejecting it because the word Twitch is copyrighted, even though that's not how copyright laws work XD

    haha! Well if there's anything we can do to incentivize you to share let us know... waiting with bated breath :D

  • AnD4D

    Good to hear you got this working. Are you able to interact with chat messages, get follower count, etc?

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russpuppy

Member since 23 Jan, 2013

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