russpuppy's Recent Forum Activity

  • This probably won't help you but there is the new official DrawingCanvas plugin you can use instead. Though this probably won't help you with your import issue.

  • Time to Fight on Steam: https://store.steampowered.com/app/1012490/Time_to_Fight/

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    A silly little fight game I made, will be out in a couple of weeks.

  • > anyone having trouble getting this plugin to show up in construct 3? I imported it but it doesn't show up as an option when I try to add it to any layouts (right click on blank spot in layout, "Add new object", it's not there)

    >

    > edit: turns out I can't add any plugin addons... maybe I'm missing a step here...

    russpuppy

    As seen in the C3 How do I FAQ : How to use C2 addons in Construct 3 ? - LINK

    Thanks, turns out I was just using the Construct 3 runtime which doesn't support the plugin

  • anyone having trouble getting this plugin to show up in construct 3? I imported it but it doesn't show up as an option when I try to add it to any layouts (right click on blank spot in layout, "Add new object", it's not there)

    edit: turns out I can't add any plugin addons... maybe I'm missing a step here...

  • I keep getting "Failed to export project" when exporting a signed Android apk. I got this once before and it seemed to go away on it's own but now it's happening again.

    It was working well a few minutes ago, I had been doing a bunch of exports. Does it start blocking you if you do too many export requests?

  • I previously used R0j0hounds canvas plugin but that doesn't seem to be available for Construct 3. Any advice for getting started on making a paint canvas game on Construct 3?

  • Hello, I just created a new little practice tool for pixel art. It limits you to only so many colors and you can do challenges (not tons to do yet, planning more features...). You can try it if you want, feedback welcome: painty.net (also mobile friendly)

    A little example video:

    youtube.com/watch

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  • This is great! Thank you! I only wish it would work with scale outer, but I may just have to make my project letterbox.

  • I have a game where you can draw pixels on the screen, like a simple pixel paint program. I want to make it so the player can export their created artwork.

    A couple of possible solutions I can think of:

    * Export the image using browser invoke download and use base64 image data. The problem with this is I don't know how to convert pixels (or pixel data, could be an array representing pixels) on the screen to base64 data.

    * Capture a snapshot. However the problem with this is I think the image size ratio would have to match the game viewport, because you can only take a screenshot of the entire viewport :(

    Any ideas?

  • This has been out for a couple of months but here's my first Construct 3 game on Steam:

    Yafti

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    Yafti hasn't done as well as some of my other games (maybe should have spent some more time putting some polish on it), but it was fun to make. It includes a level editor.

    So far I have 6 games on Steam, three made with Construct 2, one with Construct 3, two with Unity.

  • So in my game I have one host that is the gameplay screen for all players. They can connect to the host with different devices (a phone for example), and on their screen they would only see a controller.

    What I would like to do is sync the controls of each controller client to the host, but the host does NOT need to sync out the controller inputs to all of the different clients because all the game play happens on the host player screen.

    Is there a better way of doing this? I thought maybe broadcasting one way messages to the host might be better since you can specify the host peerId... but I'm still trying to figure out the best way to do this....

    Hopefully that's not too confusing of a question.

  • Seeing the same problem with v.29 with effects not working. I switched my export version back to NW.js v.28 and they work again.

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russpuppy

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