russpuppy's Recent Forum Activity

  • i like the magicam plugin for even more control

  • Thanks, that's the route I've decided to go. Simple is best

  • thanks for your quick reply cranberrygame

    I am running into an issue where "has product" is triggered as true even after I have cancelled the test order in my developer wallet merchant center. Do you know how the google servers work, if it takes a while for cancellations to go through or something? Or is this how it is intended to function?

    edit: See "purchaseState" on this page: https://developers.google.com/android-p ... s/products - is it possible to get the purchase state to discern purchased orders from cancelled orders?

  • I am not sure exactly the process for restoring purchases for a user.

    Is this the correct process? (* = event)

    * On start of layout

    Add product IDs "IDgoeshere"

    Request store listing

    * On touched "restore_button"

    Restore purchases

    Then the part where I am a little confused is what event to use to see if purchase is restored.

    Should I just do:

    * Has product "IDgoeshere"

    (actions for after purchase here)

    or does it trigger the "on purchase success" event again?

    * On product "IDgoeshere" purchase success

    (actions for after purchase here)

    Thanks

  • I've been having trouble getting my Spriter to work with Android CocoonJS lately, am I forgetting any CocoonJS specific steps to make it work (works fine previewing on my computer)? Any layout that I have a Spriter object on seems to just make a flickering screen issue.

    This is the logcat message:

  • Looks like that branch isn't there anymore, looks like maybe they've merged it master? Also looks like they've updated the github issue notes, they say it's fixed now: https://github.com/ludei/Construct-2-pl ... t-54051675

    I'll be testing today, will let you know how it goes

    edit: having issues with Spriter + CocoonJS, so I can't really test until I get this worked out

  • Thanks LoneWolfe007

    Check out this tutorial that someone recently did, it's similar to what I do for auto-tiling: https://www.scirra.com/tutorials/1128/a ... d-tilemaps

    As far as the story goes that's still developing. Right now I'm just trying to build the framework of the game, with the map editor and world/map editor (working on the world/map editor right now, it's the screen where player travels between levels, should have update to show later this week)

    also a new dev log entry this week: http://www.forestlegend.com/2014/08/her ... nster.html (monster brick)

  • mollaq

    is "Restore Purchase" functionality now working on both Android and iOS?

  • Raiper341 you'll see the settings for it under "PROJECTS" in the top left hand corner, then select your project, then the settings will be on the right hand side.

    thanks I'll have to try some of those settings

    szymek Yeah when I have some time I'll have to try my platform games (Deletion, Spooky Cats, Hover 2030) with the settings Silverforce recommended, it will be interesting to see how they run. I may keep those games running with CocoonJS since they rely a bit more on speed/FPS, but we'll see

  • thanks, good information. I have republished one of my apps with Crosswalk, excited to see how it does

    https://play.google.com/store/apps/deta ... py.chicken

  • IntelRobert thanks, I have an app I am updating today that I'll probably submit.

    I previously used CocoonJS for it but I've switched it to Crosswalk (update hasn't hit the store yet though should be up in an hour or so): https://play.google.com/store/apps/deta ... py.chicken

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  • I also just tested out cranberrygames's phonegap admob plugin, and it does work well

    The only thing that is lacking now (in my opinion) with Crosswalk is matching FPS of CocoonJS--I think that's really the only advantage CocoonJS has right now (at least from what I've seen with my apps). I don't know if this will be possible but fingers crossed

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russpuppy

Member since 23 Jan, 2013

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