russpuppy's Recent Forum Activity

  • if you want to use Admob check out cranberrygame's phonegap plugin

    I haven't tried it on Windows Phone but it says it supports WP8 (works great on Android)

  • cranberrygame does your IAP plugin use version 3 or version 2? I just ask because I got an email from Google saying v2 will not work starting in January

  • justifun

    dont know, I still haven't gotten my hands on a fire tv

  • cranberrygame

    Does your IAP plugin use In-App Billing version 3 or version 2? I just got an email from Google saying that version 2 will be deprecated soon. Thanks for the plugin by the way, it has been working great

  • Thanks for sharing this info

    If they are sharing 2% of the revenue does that mean they get to display 2% of the ads? Meaning we have no control over what ads are shown (I have filters set up in my Admob account to filter out a lot of undesirable ads)?

    For me this is a big deal-breaker--I'll continue using the cranberrygame plugin which has worked fantastic. I'll keep that 2% thank you

  • hey just saw your game on the Groupees bundle! How did that work, did you contact them or did they contact you?

  • Potty Training Game (crosswalk)

    https://play.google.com/store/apps/deta ... tytraining (uses IAP plugin)

    Chicken Pet Game (crosswalk)

    https://play.google.com/store/apps/deta ... py.chicken (uses Admob plugin)

    I also used cranberrygame's plugins, very nice!

  • Cipriux this conversation might help you:

    I haven't tried 9 patch yet but that seems like it would be the best option if it works

  • >

    > > Right now I am getting

    > >

    > > "The build failed

    > > An error occurred while building the application. Verify your build assets are correct and try again."

    > >

    > > Is there something wrong with the build servers right now or is it just something with my project?

    > >

    >

    > I've been using XDK successfully for a couple of weeks but today I started getting the same error, and now not even that, it's just stuck on the "building" screen. I couldn't figure out if I was doing something wrong/different, but I guess I'm not the only one experiencing this. Must be something wrong with their server.

    >

    The same problem (on Windows 7). This happens not only for Crosswallk for Android building but for Cordova Android and Legacy Android export.

    It seems that Intel XDK v.1332 does not work.

    I did wonder if it was an issue with the latest update since I updated yesterday though if I recall part of the reason I ran the update was because I was getting issues already, so maybe it's something server side. IntelRobert are your engineers are aware of the issue?

    EDIT: So I did just have a successful build. I did change a few settings (included all plugins), added some more detail to build settings, and it worked. Not sure if it was because of the settings I changed

    EDIT 2: I was able to build another project that I didn't change any settings on. So seems like maybe something's been fixed server side

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  • Right now I am getting

    "The build failed

    An error occurred while building the application. Verify your build assets are correct and try again."

    Is there something wrong with the build servers right now or is it just something with my project?

  • xach

    How do you use 9-patch for the splash screen? Is there a setting for it somewhere in the XDK?

  • I have a question for those using the IAP plugin.

    How do you test purchases? For example, if I use one test user to buy the in app purchase, it will tell me that the user will always have the purchase whenever I restore purchases (even if I cancel the order). Do you create a Google new user account every time you want to re-test the purchase of an item?

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russpuppy

Member since 23 Jan, 2013

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