bilgekaan's Recent Forum Activity

  • Hey, thanks for purchasing!

    You can just drag and drop it to C2, it will install automatically.

    blurymind I think Game Makers DnD is complicated than GML, C2's event system is much better.

    BTW I can't believe we still don't have any info about C3 it's been 2 years

    gumshoe2029 I agree with you but better looking UI would bring more sales.

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    glerikud Thanks, I added this to the first post.

  • mystazsea Thank you for replying!

    I figured out how to make it. I added 4 sprites every corner of the tank and check their collisions separately.

    They did hire more people in the near past.

    Yes, I know. There are 3 programmers now in Scirra but it's still less than Clickteam and I thought C2 is more popular than fusion.

    Why Scirra can't get any investment and hire more people. Maybe we can invest them with https://www.seedinvest.com or they can make a kickstarter for C3, if they don't have the capital for hiring.

  • Hey guys,

    I'm trying to achieve this (sorry about the glitch)

    I want to stop the object when it hits a solid while it's going forward/backward or rotating.

    I tried to use 8 Direction and Car behavior but they don't work so I tried Custom Movement.

    This is what I achieved so far it's almost same as Car behavior.

    Is there any way to make this movement in C2? I thought it's an easy thing to do before I start. I still can't believe how hard it is

    Thank you!

  • You can navigate back in menus by ALT + LEFT.

    ALT + 4 preview from current layout and ALT + 5 debug .

    tgeorgemihai Compared to C2's price GMS2 (HTML5 module itself more expensive than C2) modules are expensive. Personally, I can afford it but I don't think people realize that adding native export make C3's price higher and it would be waste of time.

    Please don't waste time to native export or 3D. What we really need is "Third-party extensibility of the editor" and "Project modularity features".

    People don't understand that when they have a 3D option, the engine won't going to make a 3D game itself. 3D is complicated. I think 90% of people who want 3D in C3 are not going to make any games with it. We don't even have a decent game in 2D but we want 3D. And with "Third-party extensibility of the editor" someone can make a plugin like Q3D with 3D editor and it would be close to official 3D support. You can check Q3Ds forum page and see how complicated it is.

    Native export doesn't mean your object/effect/particle heavy games perform well on any platform. You still need to think about performance and adjust your game. And I don't think people going to buy native export modules. Check GMS2 module prices, it costs a lot.

    People say other engines have HTML5 export, too. Yes, they have but they are really bad.

    BTW I really like the GM2 look and I got the beta but If I'm going to use GMS2 I would prefer GML. It seems simpler than DnD. Their DnD system is still bad compared to C2's event system.

  • Heh, I've been requesting this since the Construct Classic days. Ended up making my own bitmap font system with sprite objects: https://twitter.com/Tokinsom/status/774121334288683008

    Ain't easy tho.

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bilgekaan

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Member since 29 Dec, 2012

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