bilgekaan's Forum Posts

    hey!! I'm making a 3D game, too :D

    What is the best workaround for this issue? Should we enable WebGPU or use low-latency? (I don't really need the Steam overlay)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • > I don't know if this is possible on Steam Deck, but if you manage to open developer console (F12), there will probably be an error message explaining the black screen.

    > Perhaps if you connect an external keyboard to the Deck?

    > You need to export the game with DevTools enabled.

    That's a good idea... Not sure if on SteamOS would work, maybe from Desktop mode... But definitely is something to try! :-)

    UPADTE: SOLVED

    How did you solve it?

    Update:

    I was using NW.js 0.82.0 and everything was fine until yesterday Steam Deck decided to give black screen.

    I updated the linux version to NW.js 0.86.0 now it works fine. Greenworks (0.86) plugin wasn't working correctly (I probably used the old version accidentally since it was bundled with the project) so I replaced the "greenworks-linux64.node" with the file here: greenworks-prebuilds.armaldio.xyz

    Now everything seems to be working. But 0.82.0 was like that too so I don't really trust it :D

  • arvindm1991 I have the same issue, did you able to solve it?

  • thank you!

  • thank you!

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • Good day,

    Plugin Babylon 4.2. is here free (for construct 2 & construct 3):

    https://github.com/jonathanneels/Construct2-Construct3-BabylonJS3D/tree/main

    Far from perfect, but most things work (but not the shooting in fps game).

    Thank you but I couldn't find the C3 files.

  • QuaziGNRLnose It seems that there's some kind of issue with Q3DOimoPhysics and the "Physics body". If I have "Debug body" enabled and add/remove change shape/size everything seems to work fine but as soon as I disable "Debug body" the "Physics body" reverts to its default form.

    Has anyone else come across this issue?

    purplemonkey Is it fixed? :D

  • Ok, so DIstace Blur with much better perfomance:

    Distance BLur

    FX = pastebin.com/Vtub5adK

    XML = pastebin.com/ZvaqCb6Q

    THis time the .XML includes the parameters for Strenght and Radial to set for much 100% focus distance from center.

    Is there a C3 version?

  • i downloaded a fresh NW.JS and put package.json inside his folder, but problem still...

    I tried version c78, cloud works fine but preview has issues.