bilgekaan's Forum Posts

  • > I have the same error, I've already opened a bug report.

    >

    > github.com/Scirra/Construct-3-bugs/issues/3606

    And something about "CORB" ??

    But, how to reproduce ? two laptops work fine, but my desktop not.... wtf ?

    Idk:D Browser works fine.

    Maybe the reason is this part: "Error while parsing the 'sandbox' attribute: 'allow-storage-access-by-user-activation' is an invalid sandbox flag."

    When I remove the c3 files from AppData and open a fresh c3 desktop, the only error is the sandbox flag.

  • Anyone having trouble on Onedrive Cloud too ?

    i log-on but when i try to list the files i get this CORB

    I have the same error, I've already opened a bug report.

    github.com/Scirra/Construct-3-bugs/issues/3606

  • I haven't tried it. I'm using Greenworks plugin and it says use 0.33.3 for the latest version.

  • Hey,

    I got "Missing features: WebGL" NWjs error on Windows 7 32 bit. I'm using Virtual Box but Win 10 32 bit works fine on Virtual Box.

    NWjs is nwjs: v0.33.3 chromium 69

    Is there any solution for this?

  • Don't worry about WebGL, it's good and well supported. Your concern should be webassembly. IE doesn't support it but it doesn't really matter because IE is dead. I use C3 for my new games and I don't have any problems with it.

  • Hey, I don't think there are conditions for that behaviour, but you can use a global variable each for the magnitude and duration. Then you can use the variables to compare, if durationvar > 0 then it is shaking, and magnitudevar would be the magnitude value.

    Thank you, my game is almost done and I've used too much screen shake so I don't want to edit them :D If I can't find a pratic way I would add vibration manually below to screen shake actions.

  • Hey, I want to vibrate the gamepad when ScrollTo: Shake is working so I need to check if the screen is shaking. It's even better if I can check the shaking magnitude.

  • lucid Hi, I heard that you are using Unity to make Spriter 2.

    Are you going to fully support Construct 3 with Spriter 2?

  • Ashley Thank you for the explanation :)

    Elliott I would support the crowdfunding about making a plugin for the spine, dragonbones, flare or any other animation tool that has mesh feature.

  • Yes, we need mesh! :D

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  • Hey, I was searching for the Spine plugin without any hope and I saw this recent reply in Spine's forum about the subject.

    esotericsoftware.com/forum/Please-Support-Construct-3-11554

    "We've reached out to the Construct 3 developers, but so far they haven't wanted to integrate the Spine Runtimes themselves, which would be optimal for features and performance. This leaves us to integrate the Spine Runtimes only with their limited public APIs, which isn't great for performance and wouldn't allow for all the runtime features. We would like to support Construct but putting in the effort for suboptimal performance that doesn't support all our features doesn't feel good, especially when there are other game toolkits for which we could add full support (like Godot).

    Your best is to ask the Construct 3 developers to integrate the Spine Runtimes. This is what other, similar game toolkits have done, such as Game Maker."

    Ashley I know you guys are busy but it would be awesome if we had support for Spine, Dragonbones or Flare.

    We need an animation tool that supports mesh feature. <3

  • Hey, we have just created a Turkish Discord server for Construct users.

    We would be really happy if you join us!

    Here's the invite link: discord.gg/kgaNHVD

    Tagged:

  • Construct Türkiye (Turkey) Discord Server: discord.gg/qSJ5CJU

  • Updated the original post with new downloads based on Chrome 75 (NW.js 0.39.0).

    Thank you for the update!

    Currently there seems to be a bug with restarting timelines, you can work around it as follows:

    Make an "On timeline finished" event, and in it you set the timeline time back to zero. Instead of directly restarting it, you add a Wait 0.1s and then start it. Then it works.

    I tried postponing it to after the event finished and then trigger a timeline start, but that won't work either.

    Eisenhans Thank you! Wait 0 is also working.