spy84's Recent Forum Activity

  • Guys i wrote some things about a week ago.i asked for 3d inside construct or a different version of contsruct (c3 maybe) but i also mentionend that everytime we face problems with the exporters to ios and android the answer is ask ludei.

    Maybe Ashley is time to think again about native exports and not 3rd party solutions.i read the comments of people here and i think im in unity forum.Unfortunately i understand that many of us (including me when unity 4.3 comes up) will take another path.i dont care about the 90 euros i paid one year ago i learned a lot of things whith c2 but i dont see any future.Maybe im wrong but thats what i believe.

    Some said that unity has not the visual scripting method.That is not quite true.Unity has visual scripting methods from 3rd parties studios like playmaker, uscript, antares universe and a couple more(we have to pay for these,they are not free).Ok they seemed a lot messy and difficult than c2 visual scripting in the beginning but with practice anyone can achieve his goal.

    Ok debugger is a great tool but analysing a game and then the same game after the exporter has many problems sorry but it doesnt solve the problems at all.ludei updates are like the holidays!!it takes place every three months or so..

    Sometimes guys when you have clients its good to hear their needs and i thing that in the hierarchy of our needs the number 1 and faaaar from the second is DECENT NATIVE EXPORTERS.

    So my opinion is either to get rid from the homepage the android and ios exporters with the *asterisk*,and work for native inside c2 exporters or under the icons of android and ios exporters please write "whith ludei technology" or whatever.AND NOT at the bottom of the page with very tiny-scaled letters.Because if its my ablolute first touch with the gamedesign-development thing and see it before i buy it maybe i dont know what the asterisk really meens but in time...!epl@#$*#$%?!

    +1 for the idea and to be visible only for the developer of the game...why not? very educational!!

    Jase you wrote : i am the only here who doesnt care about 3d in C2? with an epic photo.

    Also someone maybe says "

    i am the only one here who doesnt care about news?or sports?

    or movies?

    ok so let tv stations show only commercials..."

    ok its funny but it doesnt mean something.cause some of us care. with 3d we can do also 2.5d more easily.imagine the possibilities..im not whining cause ive got nothing else to do.i love the platform with the highs and the lows and i want to be better in every perspective.

    newt

    And as for the kickstarter?who knows maybe with the money the guys hire more people and make things faster.and i agree that 2d isn't dead and it will never died.machinarium (epic),limbo (epic^2),angry birds is the answer.

    Kyatric i respect you of your help and your knoweledge.you help us a lot with your work (tutorials,posts,examples...) but i dont say that C2 is ONLY a tool for non coders?where you read that? I said that most of us bought c2 cause is for non coders

    Ashley back in 2011 replied to another post: "Obviously if you know how to program you're going to criticise the event system. Remember we're targeting at non-coders." !!NON CODERS!!

    this is the big advantage of C2. game engine built for non-coders.

    i like to be realistic and also tell the truth even if its bitter.if i knew programming i will not even make this conversation.i'll be somewhere else. Its not bad if we continue posting to the thread after ashley answered in the first page.sometimes when you want something so bad its logic to keep asking even if you know that its difficult to change a situation.but if you continue asking maybe your pressure will take place.If you guys think that its a waste of time when we talking about our needs ok really it makes me sad.Maybe im in the wrong place from the start.

    everytime we ask for native applications: answer:if you have issues contact with ludei

    everytime we ask for 3d answer(not from scirra this time):its a 2d engine its difficult, it will kill 2d engine,we dont care about 3d, blah blah blah...

    Kickstarter is here take the decision and we will support you. if you dont get the goal, ok ill never mention 3d again in the forum.but i doubt about that it will kick(as)starter the game development.

    fawdda you got all of my support my friend but i dont see 3d in c2 for 2 years from now...

    im in the same situation my friend side scrolling shooter>blender>png>illusion of 3d

    + (1+n^(n+1)) for the kickstarter idea..

    jayderyu you said:

    "However. Everything about gameplay is still line by line hand written. There is still no robust API to support 2d game logic. Collisions, movement, reactions, determination of landed, in air, speeds, states and everything is still line by line coded in JS or C#.

    Where C2 shines is that it already does soooooooooo much with it's Platform behaviour. It handles jump thru, collision, vectors, events so on."

    My opinion: if unity team deside to intergrate visual code i think that is 4-6 months of work to achieve it or even less time to do this.

    wizaerd i think everything is possible without any killing in the game engine. and if we are thinking about "3d will kill a 2d game engine im not sure about that.In my opinion the highest number of C2 abilities=the most of usage=most of power=ALL HAPPY. Even if many of you dont care about 3d so what? things are moving forward noone will make you use it (3d in this case)anyway if you dont care about it, but many others want it so bad.its all about evolution and progressing.and i tell you that i dont care also about mozilla firefox exporter ios and blackberry so ashley and the guys should not integrate these functions cause im not interresting about it?No!im not interresting now who knows maybe tommorow ill find it a good solution.So who knows maybe many of you start modelling in 3d and find it also handy.blender3d is awaiting to share with you all its love <img src="smileys/smiley2.gif" border="0" align="middle" /> .sorry for my english its not my native language(that sounded like im talking about .apk)

    PS. Maybe a 3d support for start to be only in desktop exporters and in time takes place everywhere.Or a total different version of construct,to keep C2 as it is for now.And why not to name it Construct 3(D)

    Aphrodite no im sure i will not laugh and im sure you will not laugh either.im totally sure that if i got an email with title construct3d i would sh*t my pants with joy..sory about that

    My opinion is that if something doesnt go forward and stays in one direction the most of times fades away.maybe you should think again about 3d support.And guys havok's "project anarchy" is free for mobile games development.Unity free edition also gives us the oportunity to make games and export them even in ios and android,blackberry etc.ok with limitations but we still can export.Unity adds 2d plugin in 4.3.A major upgrade.

    Its marketing and its all about money the reason why they do that.They want 2d also for new developers=new clients.the thing guys because its not good to telling the half truth is that many of us (i believe most of us) bought c2 because we dont know about programming.come on lets face it the 60-70% of us i believe.if we knew how to programming we will not being here.maybe i am not right but its my opinion and im talking at least for myself.

    if tommorow unity or another AAA game engine integrate block code like construct 2 or game maker i think that programs like stencyl gamesalad c2 gm,will be knocked down in a couple of months.And im sure that this scenario will take place in a couple of years.

    i just saw copperlicht game engine using webgl 3d js. why not construct..Go for it ashley and rule the world

  • DUTOIT

    all good, if ashley and the rest of the team wants it in c2 i just throw an idea.i wish the program grow on and on in every aspect. I take the solution of gimp for now anyway..thanks for the talk.

  • Kastas thanks alot my friend i dont knew this method so thanks for the tip.

    DUTOIT

    I understand what you said and maybe your are right but assFlash whith his first post and evenmore whith his last post the only thing he wants to do is to throw something "smart" in the table and nothing more.

    Yes C2 is not an image editing program but i think that im in the place where you can write suggestions.to make a function like magic wand in the editor doesnt change the programs orientation its just a function that gives to whoever (me in this case) wants it a solution.i rendered last night a animation in avi of a flamethrower effect.so the avi exported as jpeg movie.and jpeg has no alpha.so it may was handy to have a function like magic wand and be able to select and delete everything behind the flame effect.80 jpegs=800kb 80pngs=>5mb or even more i dont know.

    the solution oh you want to do this ok try photoshop problem solved its very childish.So maybe you have problems with cocoonjs and ask for a perfomance boost function-solution its like i post after you an answer like "you want better fps in android? try project anarchy or unity free, problem solved."

    fassFlash if i was you mate be sure that ill find yourself dramatically bored.go n play outside leave your pc for a minute try to find a girlfriend.its healthy and it helps.best of luck

  • fassFlash

    Ok got it so you are telling that sprite editor inside c2 is not needed?Cause draw a line and rectangle eraser and the other stuff is in photoshop in gimp in microsoft paint and paint.net for years.So why construct has these options?depending your smart answer with no reason.I KNOW i can do it with photoshop or gimp i'm just suggesting a function boy.Solved

  • Hi Ashley Im using C2 for long time and most of the time when i edit a sprite im thinking "it would be awesome if i had a magic hand tool".sometimes its very hard with the eraser to delete some areas (with the same colour) because of the shape of image.and if i got an animation of 80 frames i had to do this 80 times. So a magic hand (or wand if youre using gimp)would be a very good and faster solution.Please think about it.

    everyone who read the post and likes the idea please comment so guys from scirra include it in the future.and sorry for my poor english <img src="smileys/smiley19.gif" border="0" align="middle" />

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  • so what happened?did you find what went wrong?i have exactly the same issue.in desktops browser the game runs ok but when i built it for mobile to test it in my devices the grey lines take place and nothing appears..i test it in my phone armv6 800mhz 512mb ram and in my tablet rk3066 dual core 1.5ghz, 1gb ram, without any success.Please Ashley i think that a tutorial video for these cases (exporting and building via 3rd party app)will be very welcome instead of a post.because maybe we miss something in a build process.i build up the same game with cocoonjs and have no problem (except the 25fps lol....) and also with node webkit also without problem.

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spy84

Member since 26 Nov, 2012

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