TechBoxNorth's Recent Forum Activity

  • Is there a way to clear the list of recently opened projects? List items remains even though the project files have been deleted. Accidentally trying to load a deleted project crashes C3.

  • I had started a similar thread here that you may find useful.

    If you don't need to dynamicly change the zordering though,I'd say just using layers smartly would do just fine.

    Thanks for the reply, the methods in that thread does not seem to be applicable to tilemap but I'll look into it anyway

  • What would be the best way (spending less cpu and gpu resources) of handling z-order of tilemap elements, like letting the player walking behind treess, buildings etc in a top down adventure game?

    Is it possible to z-order a tilemap?

  • I just experienced the fullscreen function to work perfectly in chrome but not in Safari (like it used to in C2 as well) but then a tester said he can fullscreen in safari weird day. What is wrong with this fullscreen function?

    Apart from that it works for me.

    You musst do it on a input command though, not "on start of layout"!

    Yes I know about the input command, assigned it to a keyboard command.

  • Does anyone have an answer to this?

    Maybe Ashley can shed some light on the matter?

  • Trying to find a way to tell my game to go fullscreen using the browser plugin, worked fine in C2 !?

  • I just put a button on on a debug layer along with everything else debug related like textboxes and such. When game is done i just remove the debug group in the eventsheet and the debug layer, then save it as a new seperate file for production.

  • Would like some help with my scrolling tiled backgrounds.

    My game is for mobile and I was wondering what is the max recommended size of a tiled background?

    I have 3 right now: (for parallax effect)

    bgFront - 512x128

    bgMiddle - 512x256

    bgBack - 512x256

    I was getting horizontal lines but got rid of them by removing the bottom line of pixels in all of them but I thought maybe the lines were there because the images are too big?

    Any input on this would be helpful

    Thanks!

  • Hmm I was just looking for the same thing

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  • Ashley

    Well sorry to ruin your day, on the bright side I now know to put in an fps counter while testing. I'll admit that, with my limited knowledge about these things, I thought jerky/skippy movement always meant low fps, now I know better.

    I'll remeber to check the gpu blacklist for sure. I did however (in my defense) point out in my original post that I found it odd to be working well when exporting to lower android version and it did not occur to me that there might be a bug in the current webview software on the device (correct me if I'm wrong).

  • I agree!

    Official plugins maintained by scirra handling ads from ad networks that has rewarded video ads and all the other things mentioned by Artpunk (steam etc)

    would definitely seal the deal for me.

  • > forgot to mention that fps lies steadily between 57 and 60.

    >

    It sounds like your game is actually running great then!

    Yep it does, thanx for being patient with me

    Now I'm eagerly awaitng more news about C3, specifically regarding Scirras own wrapping service and what kind of monetization options it will have. Have been looking into rewarded video ads but would much prefer not to have to rely on 3rd party plugins but official ones from scirra.

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TechBoxNorth

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Member since 8 Feb, 2012

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