TechBoxNorth's Recent Forum Activity

  • - I can't see any actual performance data you've shared in this thread, so I don't know if you're talking about 10 FPS vs. 55 FPS. If it runs OK but looks a bit janky, that turns out to be a Chrome bug on Android at the moment. Without any reason to think otherwise for the time being I would attribute any non-smooth performance issue to that bug. It'll get fixed though, Chrome had a v-sync bug in v38 which got fixed fairly quickly.

    I think that would be the reason also. FPS are the same when exporting to android below or above version 5.0. However exporting to lower version that yields bigger apk

    runs smooth while the other one have jerky/skippy movements.

    edit:

    forgot to mention that fps lies steadily between 57 and 60. Even on my more than 3yrs old little LG L70 low budget device (when exporting to android 4.1)

  • Ashley

    Any thoughts?

  • That .capx runs perfectly on my HTC 10, in Chrome. Does it run well for you from the browser?

    When I preview with the chrome browser on my devices it runs very good.

    So what is wrong with the phonegap export I wonder? (using the free account there if that makes any difference)

  • Ashley

    on my phone:

    Canvas: Hardware accelerated

    WebGL: Hardware accelerated

    on my tab:

    Canvas: Hardware accelerated

    WebGL: Hardware accelerated

    Link to capx: https://dl.dropboxusercontent.com/u/613 ... umper.capx (it is just a tiny test project)

    Again when I export it with a lower android version setting and take the 25mb hit it works fine

  • > I really hope that scirras own service to build apps in C3 is alot better than phonegap.

    > Just tested phonegap with a tiny test game and the performance is embarrassing.

    >

    Again, I will keep repeating this, you have to check for GPU blacklisting as the very first step. Visit chrome://gpu in Chrome on the device to check. This only affects about ~5% of devices.

    Ok I'll do that but I find it hard to believe that a top-selling phone like my Samsung Galaxy S7 would be blacklisted (or my tablet Samsung Galaxy TAB S for that matter).

  • I really hope that scirras own service to build apps in C3 is alot better than phonegap.

    Just tested phonegap with a tiny test game and the performance is embarrassing.

    edit:

    Maybe I did something wrong? I exported the project with minimum android version set to 5.0(Webview), the apk was just 1mb but the performance was horrible. Now I exported with the android setting set to 4.4(kitkat), the apk was 25mb but performance was quite acceptable.

    Does someone know something about this?

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  • I'm considering getting a Microsoft Surface Pro 4, they are really nice

  • My point was they won't be giving existing Greenlight developers their money back.

    Ah ok, sorry

  • "It's only 100 dollars" they said, "it goes to charity" they said, "you get to submit games indefinitely" they said.

    You didn't read it properly:

    "The fee is likely to prove a point of contention. Under Greenlight, developers pay a one-off $100 fee, under which they can then submit as many apps as they please. The new fee will be per project. Valve says that the new fee will likely be higher than $100, and is considering anything up to $5,000. The firm says it wants to find a balance between allowing struggling but talented creators to launch great new games, while discouraging multiple launches of questionable quality and seriousness."

  • I just read this:

    Valve is set to drop its Steam Greenlight system — which allows customers to vote on small-scale and fledgling projects — in favor of a more streamlined system.

    Greenlight will be canned this spring and replaced with Steam Direct. Greenlight was launched in 2012 as a way to gauge consumer interest in small projects. Users could express their interest in Greenlight games, without making a purchase commitment. Those games that received the most interest were "greenlit" and allowed to be published in full on Steam's retail portal.

    Full article: http://www.polygon.com/2017/2/10/145714 ... ght-dumped

    Seems to me like "the little guy" takes the hardest blow.. as usual.

    Reactions/opinions?

  • C2C: Bespin

    "These are not the compilers you are looking for... move along!"

  • >

    > >

    > > Holy cow, look at those game's numbers and quality! <img src="{SMILIES_PATH}/icon_e_surprised.gif" alt=":o" title="Surprised">

    > > https://www.yoyogames.com/showcase

    > >

    > > And then you go back to Construct2's games showcase, 4 years in making...

    > > https://www.scirra.com/

    > >

    > > Makes you think eh?

    > >

    >

    > The level of coding you need to know to reach those results on GameMaker is HUGE! Most of them are probably made by expert coders who know how to make external dll files and so on.

    >

    I haven't seen much from GM that couldn't be achieved in C2. There just haven't been as many games of that quality that have actually been finished with C2 because the user base is much smaller and more focused on mobile. (And yeah, export problems. C2 is worthless if you want to release on consoles, which is a big target for that kind of project) But it can still easily produce games of that quality.

    To clarify: the coding you have to know when using GameMaker, Construct does for you with all the excellent built in behaviours. There's nothing that says that a game made with Construct couldn't enjoy the same success. An inspired developer and some luck will do the trick <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

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TechBoxNorth

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