Aphrodite's Recent Forum Activity

  • hi gang

    why is the "else" and the "invert" disabled with the "collision with" condition? and therefore how does one create an action that changes a behavior after the collision has happened and is no longer happening?

    for example, I want to change the friction value of an object when it collides with another object, but after it is no longer touching, I want the friction to go back to the previous value...

    thanks!!

    Dan

    A colision is true only the moment it collide, so an else can't be used here, in your case, I think you could:

    On collision -> change friction

    Is NOT overlapping, Trigger once while true -> change back friction to normal

    I can't ensure that it'll work

  • LDC Studios :

    Not sure if how I'll do it could be good but:

    -I'll first create a folder named LDC Studios inside the user folder

    -Have (maybe) 1 subfolder for the game name, and inside it, and a subfolder with all the files needed for an episode episode, and a file containing all data you need to save in a file in the game folder

    A picture to explain

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  • I second the use of an invisible sprite as a pseudo camera. This gives you even more options including a smoothly-scrolling camera to make your game look silkier! Instead of Set position to Player.X, use lerp.

    Every Tick: Set Position to lerp(Camerasprite.X, Player.X+200, 7*dt), lerp(Camerasprite.Y, Player.Y, 7*dt)

    I think Sonic 1 for the master system uses this, but still be aware of the fact than the camera have to be at the good speed, or else, like sonic on the master system, you could have that problem:

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  • Personally, I see that:

    CocoonJS (Ludei) is a really good technology when it works, when it don't work, it's another story, and it seems that when not working, a resolution is really hard to find, since communication is lacking.

    GC is more theorical for now, but it could mean:

    -Less functionnal when working

    -More communication, so problems can be solved more easily maybe.

    Seems more like which way would you take:

    -to cross the road easily, and risking to be crushed hardly

    -to go the long way, avoiding almost every car, it'll take time, but you'd be at home more quickly that going through the hospital after the car crash, and paying the contravention in the process (because it is likely than CocoonJS could be not free someday If I understood well)

    I know, easy comparison, but it seems like that for me

  • moebios : You should :

    load from JSON string AJAX.LastData in your dictionnary

    I think

    EDIT:I'll explain:

    AJAX.LastData is the content of the file you want, while "test.json" content is... test.json (not the file, but the string)

  • Maybe redo the IP configuration in C2, personally, my IP changes sometimes.

    Hope that helps

  • I don't use linux at all, but the node webkit Export (I think this is the one you make allusion) should be enough.(maybe run the "nw" file in the game folder exported, not sure)

  • I don't always listen music while programming, but when I do, They are the soundtracks of the Amiga Game Shadow Of The Beast.

    exemple:

    (I prefer the versions from the "Immortal" album, but it isn't sold anymore.. :sadface?: )

  • The goal I have is simple, but I can't figure how to do it in C2, I am sure it is easy though..

    I know the replace(src, find, rep) does exists, but it replace every ocurence of find with rep. Or I would like to be able to check how many time find is present, and to replace only one chosen of the occurence of find with rep

    exemple:

    "01101112"

    I want to remplace the second 1 with A, and only this one:

    "01A01112"

    Is there an easy way to do this?

  • how do you invert that?not sure how to do that.

    Right click on the event, then "Invert"

  • russpuppy

    C2 will do it on export automatically if necessary (it should normally)

  • (Mom, if you are reading this, stop now, please)

    Adult gaming is something I don't know a lot about, but from what I've saw, there are mostly board games, interactive animations, or visual novels, sometimes featuring non-human characters like ponies in extreme cases (How I know that? Mom, I said stop reading ;_;).

    The point is that there are a lot of categories possible for those kind of games, but I think people search these games essentially to find:

    -potential good gameplay

    -good story and characters

    -Graphic style that make you think "I can do everything you want *p*"

    -naughty things (can vary, better if they can choose)

    -an ending that satisfy them, by satisfy I mean them feeling it was good to be there playing that

    yes, That is what I can think of, otherwise, they wouldn't search for interactive contents

    (this list don't apply easily for board games, of course)

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Aphrodite

Member since 20 Dec, 2011

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