Aphrodite's Recent Forum Activity

  • Ashley, can you elaborate on how to do that? I tried using:

    System->Compare Two Values with Browser.Hash = 'myhash' and it doesn't seem to evaluate to true.

    Thanks.

    The string after the hash at the end of the URL, including the hash. For example, if the current URL is scirra.com/mygame/index.html this returns "#teapot".

    Maybe try comparing "#myhash" instead of "myhash"

    moonraystudios

  • I had this problem when a layer appear below another one that is not transparent, not sure It is related though

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  • you save every tick, saving can (mostly will) take multiple ticks, so the game is never finished saving, since you re-begin to save, I think you should verify that you finished to save before redo it again, and also, what if the user closes the window during a save?

  • Many of us are are probably nearly on steam (i'm in the top 100), is it possible for us to get a steam/steamworks plugin sometime in the future? Could be given out privately or something for people that get on steam?

    Why should it be "secret"?

    And Also, I don't know if the steam API can be easily included in C2 exporters, but this is interesting.

  • HTML5 jobs vs Flash jobs? It's like comparing apples and oranges, because you're comparing web-site building vs. game/banner development which what Flash is used for nowadays. Everyone needs a website but not everyone needs a game.

    finky45

    Agreed, but the decrease of flash demand is still noticeable

  • I think this is really too early for Scirra to have an opinion on the subject, since Construct 2 is far from finished I think..

    As for 3D or not 3D, I don't really care, I know that if there is a 3D only Construct, I probably won't use it, since I can't make decent models, but it is doable by scirra I think (For the ones who say "An Event system can't work properly in 3D", well, the same was said in 2D before, so, excuse me to not take this argument seriously)

  • Tried it, didn't really like it that much, but since I want only HTML5, and will never use linux in my entire life (I tried, but It is not for me, at all), Construct 2 is my favorite.

  • Did you mean about the frozen region?

    http://spelunky.wikia.com/wiki/Frozen_Region

    Yeah, it's kind of it, but if you played GTA, it has huge open world, it has a mechanic is called "Draw distance" when a player goes to reach the distance to load the new models and props, then destroy the other models and props which are out of distance. I think Save to Object would be an important feature for the open world. Based plugins by Rexrainbow's plugins such as Sprite Bank and Instance Bank.

    Joannesalfa : yes, I meant that ^^

    I also think that it could be awesome for an open world game, , but how much memory will it take? But a behaviour "Save datas" or a plugin Save datas of object could be in theory doable, just not sure how much time it could take to implement in C2, also when updating the game, could it has problems with the old vs new elements.

  • Thank you.

    I actually used before I read the article 1920?1080 so it'll fit to all the devices?

    All devices have different aspect ratios, even unusual ones sometimes, so you have to think:

    • Should I scale the game if the user have a resolution different? if not, crop or non-scaling
    • If I decide to scale, Should I let the user see more of the layout if his screen is not the same aspect ratio? If so, Scale outer mode should be good
    • If not, should I let the user see less of the game screen? If so, scale inner should do
    • Else, Should I force the game to show the same on all devices, even if a pat of the screen isn't used? If so, letterboxes scales will do (not availiable on cocoonJS by the way)

    Also, to test if the game shows well, I resize my browser window, and do multiple tests, remember that you can use the viewports and windowsize expressions Details here

  • Joannesalfa

    Your idea is kind of like the original spelunky If I am correct:

    In the original spelunky, every object outside an area ,bigger than the screen, around the player don't exist; they exists once more when the player come close enough. But in your case, it could be a fixed area like in pok?mon Red/Blue/yellow (when you leave a town, people and events diseappear), also reminds me of megaman and other zelda <img src="smileys/smiley2.gif" border="0" align="middle" /> (not for ennemies, but for key objects that sometimes would be difficult to get the track of).

    If so, I second this, we could build bigger level that way without too much trouble, but we have to be aware of problems that come with it (in the original spelunky for exemple, a bullet that go outside the active area stop existing, when you go all-around the area, then comming back the other side, the bullet is back, and you are kind of dead if unlucky)

    EDIT: But I am not sure if destroying/recreating is a good way to go

  • Ashley : yes it is "Shift", sorry, sometimes I forgot that keys son't always have the same name

  • Link to .capx file (required!):

    Capx

    Steps to reproduce:

    1. Make one event with no sub-event

    2. Make one other event with one sub-event

    3. Select the first event, then hold maj, then select the event with a sub-event.

    Observed result:

    The sub event doesn't appear as selected

    <img src="https://dl.dropboxusercontent.com/u/10035971/images/Smallquirk.PNG" border="0">

    Expected result:

    It should appear as selected, since if you copy/paste it, it is also pasted

    Browsers affected:

    Event sheet view

    Operating system & service pack:Windows 7 Edition Familiale

    Construct 2 version:r148

        

    It is not a big problem, not a problem at all in fact, but it just seems wrong

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Aphrodite

Member since 20 Dec, 2011

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