Aphrodite's Recent Forum Activity

  • Ashley : The tilemap is recent, older project would maybe take some time to redisign it that way

  • maybe the wallclocktime could work for some games, I don't know, I didn't tested it.

    wallclocktime:

    The number of seconds since the game started, not taking in to account the time scale (i.e. the real-world time).

    For my perspective, in a client based game with no real gain except than self-esteem for finishing the game (aka: no real issue other than the game being finished through cheating), I let the players do what they want.

    You bought the game, I let you cheat in it if you want, I disapprouve, but if you have fun without spoiling fun to others, then I won't complain, It is what the game is (sometimes) made for, having fun.

    I think the most important is to give the player a good gameplay experience, also, if they cheat, try to understand why, most just cheat because they don't really want to play your game like you wanted, but sometimes, that can mean good things to think about for your next game:

    -"I use cheats to adjust the base items so the gameplay experience is different" --> Maybe think about a system to have more possibilities for base items, like a difficulty mode.

    -"I use cheats because I can play the character I want everywhere in the game" --> Maybe a challenge mode with all level playable, with the choice of the character since we aren't in history mode

    -"I cheat to see ara croft Naked" --> Don't put lara croft naked, just don't!

  • I think steam version was given too Only for people that bought it before a certain date

    Source: Sauce

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  • tgeorgemihai

    "Don't want to be rude but is really that hard to make a 60GB partition and install Windows7/8 on it ? Most applications that are available on Mac are also available on Windows"

    Hard, not really, expensive.. yes I guess

  • Thanks for doing this. I just tried it out with my game, and as you said it has some unusual behaviours. I have a event that reads:

    Every tick - Apply Force Self.Physics.Mass*12*dt at angle 90

    This creates a gravity in physics that I can turn around or completely turn off.

    In any case, I'm finding that it appears to be twice as strong now. I believe it's the DT that's causing the change, which is unusual. Please see this capx for an example:

    https://dl.dropboxusercontent.com/u/50465867/Errors/FrameRate.capx

    I don't think force should use dt in that case, if the frame rate is 30, the dt will double, it is normal, since dt is the time between frames.

    or maybe I misunderstood

    AnD4D

  • I guess if you want a preview of 30 fps, you could set time scale to 0.5.

    newt : that will slow the speed of the game, not act like a low FPS.

    A low FPs induce less calculs, if you game is programmed as a frame-rate independent game, it will not slow down by low FPS, just be less fluid, and also, in that case, low FPS can induce bugs.

    The timescale is the way to slow down easily the game while not changing the FPS.

  • Ashley

    Yes, but I think a way to change fps in preview (since it dont make a huge deal, I was worried about user experience and battery mostly), just to see if it is playable at lower fps could be interesting to know (because bejeweled can be played at a lower framerate than touhou project I think, even if this exemple is not applicable on mobile, just to explain)

    Also I saw it not like a fixed parameter, but more like an ingame option if the fps go crazy between 35 and 50 for exemple. some users will less notice a constant 30 fps compare to a varying fps that will lead to more difficult control overall.

  • I have a question, since I absolutelly don't know about that:

    Ashley

    more fps induce more calculation in the same amount of time?

    and If so, does it drain faster the battery of a mobile device?

    EDIT: Also, I see this a previewing option at least

  • Also, If I remember correctly, old games uses fullscreen sometimes because they couldn't do windowed, since they used specific color combinaison that simply won't work with the desktop

    And, if C2 or everything else let them do, and if you have possibility to have "true fullscreen", please, make also a windowed option if possible.

    EddyDingDongs : I think the browser object let you do that

  • I want this too, to ensure there is no variation of FPS, and also it could be an interesting debug feature (you know, to see how much you are better than 60 FPS, and when to starrt to worried that something begin to be too much intensive and might be a problem later).

  • If I am to develop a game for Node Webkit Desktop, do I have a function that I can basically obtain a portion of my game screen and use it as sprite?

    For instance, take this video as an example: youtube.com/watch

    At 2:03, the game simply takes a snapshot and place it on a newspaper.

    For me, I just want to take a snapshot of a frame at a particular moment and then show this snapshot. Is this possible?

    The system Action : "Snapshot canvas" can do it, It'll save the picture in the system expression CanvasSnapshot after On canvas snapshot condition triggers

    The picture is a Data URI, so you can load it into a sprite Via the "Load from URL : CanvasSnapshot"

    Source:

    Here

    Also here

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Aphrodite

Member since 20 Dec, 2011

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