Is there a way to disable the auto pause functionality when the game loses focus (e.g. when the user goes to another tab in the browser)?
Sometimes it would be nice to allow the user to browse the web (collect information, for instance) or do other stuff while the game is running - and be able to have a timer ticking all the time.
I know it's possible to compare 'real time' using wallclocktime, but I find it tedious to implement (or change) all the timers and counters using this.