bigcatrik's Recent Forum Activity

  • I'm having this problem too. Setting an intial rotation "on start of layout" may show it right when the layout restarts, but when I move the mouse (camera is set to rotate by mouse movement) the camera jumps back to the previous rotation value and continues from there, not the initial position.

    My game on the Scirra arcade exhibits this issue. Die on any level and it will restart facing the level sign, but moving the mouse will snap back to the previous rotation before death. (It's something I keep trying to fix. I worked around it by not having any enemies appear until you are actually in full control of your rotation direction so having to adjust the camera rotation isn't fatal.)

    construct.net/en/free-online-games/vault-peril-32857/play

  • Adding a wizard boss to my retro-90s FPS, Vault of Peril, among other under-the-hood adjustments.

  • I'm also working on an FPS, trying to keep the scope small, I think you did a good job on that.

    Thanks, these are invaluable observations.

    My intent is to wring as much as I can from the free version which keeps me laser-focused on keeping everything as lean as possible. And I can see that the tuning of the game probably has much to do with my knowledge of how the gameplay mechanics are programmed and the levels are constructed, and my preferred playstyle in general. I will keep that in mind as I proceed with refinements.

  • I haven't looked closely at your example, but when Construct is firing off when it seems like it shouldn't I immediately wonder if a "System > Trigger once when true" event needs to be added to the conditions.

  • I continue to refine my retro-90s FPS template used for my game Vault of Peril, this time adding to the geometry. This isn't in the online version yet, but here's a WIP.

  • The 3D Castle Maze demo uses a layer named "Map" to lay out its maze as 2D sprites, which are converted to 3D objects when the game starts. All the walls are uniform.

    simply increase their width and it clones itself, like a tiled background.

    You can use tiled backgrounds as wall textures, and they'll tile as you increase the size of the object. The "z tiling factor" on the object may need to be adjusted. Automatic generation from a sprite layout would probably be a little trickier with this method.

    I built my levels manually, but I have different sizes and angles so I'd really have to think through making a level generator for my next project. construct.net/en/free-online-games/vault-peril-32857/play

  • Have you tried running Construct in an incognito window?

  • construct.net/en/free-online-games/vault-peril-32857/play

    My retro-90s 3D FPS VAULT OF PERIL has been updated with enemy pathfinding, proper wall sliding, enemy demise animation, restart screen, new boss battle music, sprite variations, enhanced depth effects, and more.

    It still fits within the free version's 50-event limit (with one to spare) and is (hopefully) as challenging as ever.

    Original announcement:

    construct.net/en/forum/construct-3/your-construct-creations-9/vault-peril-3d-fps-made-165209

  • Some things I found when using sprites on multiple 3D objects that each need different frames:

    Put the 3D object and sprite together in a container, or changing the sprite frame changes the frame on every 3D object in the scene.

    Furthermore, set the sprite's "initially visible" box to off on ALL instances on ALL layouts. Right-click the sprite in the Project tree and select "Select all in project" to be sure. Otherwise, an extra sprite is created at the location of the 3D object, and will only disappear if the 3D object is destroyed.

  • There's probably a way programmatically around it, but I'm in C3 to not program, so when I ran into these issues I started making sure my animation frames were all the same size.

  • More fun than Impossible Breakout (which I did find impossible).

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  • Mine does that too, on an M1 Mac with Chrome and Safari. The links still work, even if it looks like the item cards are entering some sort of warp zone.

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bigcatrik

Member since 12 May, 2011

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