Kyatric's Recent Forum Activity

  • This mechanic is used and described in the example capx for the pathfinder behavior.

    Edit: also it starts as squiddster descirbed just above.

  • In C2 you can modify the exported logo.png file (that stands in the same folder as index.html).

    The "load screen" will still display the blue centered bar, AND your chosen logo.png.

    That's about the customization to it for now.

  • There's the pathfinder behavior available since 2 days.

    It's "half" of CC's RTS behavior.

  • Point has already been raised (topic), objects are not global for now.

    This is being worked on and will appear in a next release. (Possibly next, it surely was on Ashley's list, it might had got delayed by the "maintenance" and "urgent fixes" releases that occured since).

  • Think also about multi-lingual plugins, they would also require a language file.

    Instead of declaring parameters and actions/conditions/expressions with one string for name/help notice, etc..., you would declare an array of strings refering to the language file.

    If C2 is set to a language, but the string for that language doesn't exist in the plugin's files, switch to default engish.

  • Oh yeah I've been using this for around a year now.

    It really helped me reducing headaches due to night use.

    My screen doesn't seem to have suffered so far.

  • Hence you should learn you way little by little completing small projects first (as Inkbot pointed out).

    When you'll be a bit older (and experienced in game making) then you'll be able to tackle MMO programming with a lot more comfort.

    Take your time.

    I wished there had been a Construct and so many internet ressources when I was 12 ^^

  • Oops, I'm realizing now I had overseen this post and PMed him about the same thing a couple of days ago.

    Answer :

    vent/action window: we've got improvements planned, just a very long todo list.

    It might not be in the next release, but it is planned and will be integrated at some point in future releases.

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  • Okay, since two people complained about screen size,i'll make the screen size customizable. Regarding the zoom out depending on car speed I had such a feature on another game of mine, although it lead to a strange error with pasting to the canvas, so I'm afraid to try it again.

    Well if the screen size is bigger (but the actual sprite at the same size) it should play okay, that's what I meant by a bigger size.

    Not change the sprite size but the actual "viewport" size if you will.

    Also now waiting forward to see the "custom controls" option :)

  • Screen size is really too little. On my wide screen it is a bit ridiculous, and plus I expect the view to be larger as we gain speed. Else it is just making the user drive blind and having to guess for the track, which isn't a very good idea.

    The WASD command are a pain on azerty keyboard.

    That's sad, I had interest in such a game, especialy that the car's physic seems good.

    Could you add alternate arrows commands instead of WASD ? (or even ESDF commands, those are the same whatever the keyboard is)

    Also, you should remove the "(c) Scirra 2011" on your last screenshot because as far as I know you and your game have nothing to do with Scirra company. You can put that you used Construct-Classic by Scirra, but the copyright symbol shouldn't appear.

  • The loading screen is made automaticly by the C2 app.

    Change the file logo.png that stands in the folder when you export an application. This image will appear instead of the html5 logo with the bar.

    For a nicer html page, there's a tutorial that will soon be updated in the tutorial part. Check it regularly.

  • Anyway, before talking money, both parties should focus on delivering content.

    SmartStartTools should enrich his HTML5 page and Urled should provide a HTML5 game.

    Than money talks would be relevant.

    That's the way I see it.

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Kyatric

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