Kyatric's Recent Forum Activity

  • I managed in playing it, but it is awefuly long to download, and awefuly fps breaking to play (maybe I was still downloading too, and it didn't like it.

    Nice graphics though, and the mechanics seems nice too.

    BoyHK: with a lot of work, yes it can be made.

  • you actually can't with the way it is implemented.

    You would have to add a function to the plugin.

    And the runtime would go along :

    acts.GoToNewURL = function (url,tab)
         {
              window.open(url,tab);
         };
    

    Where url (destination url) and tab (name of the new tab/window) are both strings.

    The new tab/window depends on how the user set its browser, if it is to open tabs or windows.

    Nothing you can do about this one.

  • Same config as Zen, and same result as Urled.

    My browser seem to be waiting for a umberwind.json file that don't seem to get downloaded.

    An issue with either their delivery, either the limit of my connexion.

  • Yes, eventually! At the moment we don't want to split it up too much until traffic picks up. When it does we can create new forums.

    Ok don't split it too much if you want, but at least make a support/help part where all questions and troubleshots about using C2 goes please.

  • C2 r54; Windows XP SP3; FireFox 6.0.1; ATI Radeon HD 4870

    <img src="http://dl.dropbox.com/u/36472942/construct/bugs/missinghotspoticon.png" border="0" />

    I noticed it a couple days ago and haven't took the time to report it yet.

    Edit: Seems to happen when C2 has been running in the background for a while.

    I just relaunched it and the hotspot icon displays as usual. But it wasn't the first time the icon was disapearing.

  • Joining the congratulations.

    C2 is already such a wonderful product.

    And also thank you for html5. Of course you may not have anything to do with the spec itself, or the fact it exists, but your will to use (and abuse ?) its potential is really a nice decision.

    HTML5 is so powerful and somewhat liberating, it's just fun to deal with it.

    Also nice to see that you got your way around C2 quickly Simon (about 2 weeks since your first post on the forum if I remember correctly).

    Good job and I hope your students like C2 too.

    EDIT: You can click "Post Options" and "Edit post".

  • for(var i = 0, len=instances.length; i < len; i++){ //iterate through instances

    Should fix it.

  • Touch - On touched Sprite => Player - set angle toward (Touch.absoluteX,Touch.absoluteY)

    That's what Ash meant.

    I can't test it as I don't have an iphone or anything of the like, so touch doesn't seem to work, but I guess you should now see the ship rotate towards the sprite as your action depicts.

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  • Hi,

    I had setted parameters for expressions of my custom behavior in v51/52.

    It was working as when double clicking the expression in the expression list, the expression would appear followed by ("name_of_parameter") for a string param for example.

    As of r53 and now r54, the expression appears, but not with the parameter.

    Example:

    Editime.js

    AddNumberParam("x", "getBoard[x][]", "1");
    AddNumberParam("y", "getBoard[][y]", "1");
    AddExpression(5, ef_return_string, "Get Board[x][y]", "Results", "getBoard", "Get the content of the cell at submitted X,Y. (1 = obstacle, w = walkable, S = start, D = destination");
    

    When double clicked from the expression list window appears as :

    Sprite.PathFinder.getBoard

    And you have to add the parameters by yourself.

    If you try to use it as it, the tooltip will tell you it is missing parameters and that 2 are expected. But it doesn't appear from the moment you chose it.

  • Kyatrics online version of the C2 SDK documentation is very useful, and from what I see it seems to be a straightforward adaptation of the C++ SDK for CC, so it shouldn't be too difficult.

    Then again, learning is much harder as you get older... :D

    Beware though, the HTML version of the sdk is not up to date.

    Be sure to dld Ashley's SDK package.

    But yes, learning gets hard, but JS appeared quite simple, and when oriented at plugin developement, it is almost "follow the guide" :)

  • Also, checking out.

    Your negative gravity might be canceled by the maxfall speed property

    // Not on floor: apply gravity
    [...]
    // Cap to max fall speed
                   if (this.dy > this.maxFall)
                        this.dy = this.maxFall;
    

    If you also put a negative maxfall speed, then by default, dy will be > to it (-2 is superior to -6 for example).

    Once again, that would be easier to check out with the capx and the modified behavior.

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Kyatric

Member since 18 Aug, 2010

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